SquareKade
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
A Brick-breaker like game (but *a lot* harder), that I and Zander made.
Your surroundings change every 10 seconds, from the walls to the screen rotation!
The ball's special effect changes by which wall it touches.
The blocks are only destroyable in a certain sequence
(red->yellow->blue->green->purple),
once you destroyed a red block, you can destroy yellow one, and so on.
A green wall resets the ball to no special effect,
the red wall makes the ball fly through blocks when they are destroyed,
the blue walls make the ball slower, the yellow ones faster,
the ball can teleport randomly when it touched a pink wall, and if the ball touches a black wall
(*usually* on the same side as the platform), you lose a life.
Complete support for the Xbox 360 Controller.
Requires .NET 4.0 (available here: http://www.microsoft.com/en-us/download/details.aspx?id=17851 ),
and XNA 4.0 Client Profile (available here: http://www.microsoft.com/en-us/download/details.aspx?id=20914 )
Your surroundings change every 10 seconds, from the walls to the screen rotation!
The ball's special effect changes by which wall it touches.
The blocks are only destroyable in a certain sequence
(red->yellow->blue->green->purple),
once you destroyed a red block, you can destroy yellow one, and so on.
A green wall resets the ball to no special effect,
the red wall makes the ball fly through blocks when they are destroyed,
the blue walls make the ball slower, the yellow ones faster,
the ball can teleport randomly when it touched a pink wall, and if the ball touches a black wall
(*usually* on the same side as the platform), you lose a life.
Complete support for the Xbox 360 Controller.
Requires .NET 4.0 (available here: http://www.microsoft.com/en-us/download/details.aspx?id=17851 ),
and XNA 4.0 Client Profile (available here: http://www.microsoft.com/en-us/download/details.aspx?id=20914 )