SquareKade

A Brick-breaker like game (but *a lot* harder), that I and Zander made.

Your surroundings change every 10 seconds, from the walls to the screen rotation!

The ball's special effect changes by which wall it touches.

The blocks are only destroyable in a certain sequence
(red->yellow->blue->green->purple),
once you destroyed a red block, you can destroy yellow one, and so on.

A green wall resets the ball to no special effect,
the red wall makes the ball fly through blocks when they are destroyed,
the blue walls make the ball slower, the yellow ones faster,
the ball can teleport randomly when it touched a pink wall, and if the ball touches a black wall
(*usually* on the same side as the platform), you lose a life.

Complete support for the Xbox 360 Controller.

Requires .NET 4.0 (available here: http://www.microsoft.com/en-us/download/details.aspx?id=17851 ),
and XNA 4.0 Client Profile (available here: http://www.microsoft.com/en-us/download/details.aspx?id=20914 )

Comments5

Lightmare Studio27 Aug 2013, 00:41
Doesn't work when I unzip it then try to launch it...
PoroCYon
PoroCYonauthor27 Aug 2013, 07:14
Did you install .NET 4 Client Profile and XNA 4.0? (links in the description)
kacperski1
kacperski127 Aug 2013, 21:40
Good, but way too confusing for me :/
DaanVanYperen
DaanVanYperen28 Aug 2013, 18:04
Visually interesting! Would benefit from easing the player into it's mechanics.
Eelfroth16 Sep 2013, 18:03
Interesting twist on the classic brakout. I love how the screen is rotated so you have to figure out the directions every time. Confusing, but in a good way.

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