
The Burning War
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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2xH Studios' first public release. There are events unraveling that are causing strange events to occur worldwide. Animals are mutating. Spells suddenly are gaining strength. Mustaches are growing more lusciously. You engage to find out what is going on but are halted by some mutated rodents. Fight your way to them to find out what is going on!!
Your team has 10 seconds to decide what actions to take before the rats take the preemptive strike!
Minimum requirements: XNA Game Studio 4.0 redistributable (The Prerequisite link above)
Version 1.1: (8/25/13 - 6:41 PM EST): Changed download location to a trusted source. Added flare effect to show whose turn it is. Put controls on the title screen per feedback. Changed healing to, instead of targeting a party member, heal the member with the lowest HP to accommodate the theme better (Requested via team feedback).
Version 1.1.1 (8/26/13 - 5:36 PM EST): Implemented a pause function based on feedback.
Version 1.1.2 (8/27/13 - 10:10 PM EST): Changed the XNA profile to HiDef from Reach for compatibility with more GPUs. No content was modified (If you wish to confirm, the Mirror link is the Reach version)
Follow the team on dem twitters: @2xhstudios
Click that big blue thumbs up (or gray...whatever the Facebook team changes it to this week): https://www.facebook.com/2xHStudios
Your team has 10 seconds to decide what actions to take before the rats take the preemptive strike!
Minimum requirements: XNA Game Studio 4.0 redistributable (The Prerequisite link above)
Version 1.1: (8/25/13 - 6:41 PM EST): Changed download location to a trusted source. Added flare effect to show whose turn it is. Put controls on the title screen per feedback. Changed healing to, instead of targeting a party member, heal the member with the lowest HP to accommodate the theme better (Requested via team feedback).
Version 1.1.1 (8/26/13 - 5:36 PM EST): Implemented a pause function based on feedback.
Version 1.1.2 (8/27/13 - 10:10 PM EST): Changed the XNA profile to HiDef from Reach for compatibility with more GPUs. No content was modified (If you wish to confirm, the Mirror link is the Reach version)
Follow the team on dem twitters: @2xhstudios
Click that big blue thumbs up (or gray...whatever the Facebook team changes it to this week): https://www.facebook.com/2xHStudios