THE WHiTE ROOM

THE WHiTE ROOM

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.17
THE WHiTE ROOM: A visual novel about a lost soul in purgatory, a hammer space riddled with timed events*, and the angel that needs her to move on in order to get his next paycheck.

*Though they are not shown, the room menus add up to ten seconds. Be for warned.

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My very first Ludum Dare entry-- Jam edition! I packed a lot into this game (heart, soul and sanity) and it didn't all turn out pretty or how I wanted... but at least it's something, yeah?

I apologize as of now for any bugs, wacky sprite placement, typos--typos--typos and general randomness of the plot. I had to cut a lot of it to get it in on time and I don't work well all by my lonesome!

TIPS:

- Most of the menus are timed and it's not displayed. They range from a second long to over eight! Stay alert!

- Save often if you don't want to go through the hassle of skipping over text.

- You don't have to read the beginning really as it's just an emo blurb ^^

- But do try to read the bits before you enter The Room, things are already convoluted and will only get worse if you don't!

- Things go quickly once you get through the text in The Room! If you don't like reading, stay alert and it will all be over soon.

- Have fun! This plot is all over the place but is should wake you up a bit or, at the very least, make you laugh at my botched effort. Whatever makes you smile more :)

Created with the Ren'Py.

Poor logos created with PowerPoint.

BGs from Morguefile and the horrid ones made by me.

Sprites by me with the use of Gimp to color. Poorly.

*SFX from Freesound.

- Horn

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Music from Jamendo:

- Islands-EP by Ivonne Carinni

- "Forever" by Ken Verheecke

- "Fly Together" by Olga Scotland

- "Battle" by Jahzzar

- "Be Calm" and "Allegro Solitario" by Giorgio Campagnano

*Will list the sources later on.

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Warning!

This game contains an un-canon portrayal of purgatory, general bad pacing and questionable mixture of art assets. And don't forget that code! Talk about ugh-- haha!

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Glossary:

Cycle or Bi-Cycle: Heavenly standards of time that match pretty closely to Earth's most widely used calender.

Report or Rankings: Reports lay out what a soul has achieved, merits and the like while the ranking system judges how well their angels did.

Levels: The level of purgatory a soul is currently on.

Objectives: Mini-missions souls must carry out with varying rewards and chances to move up a level.

Virtues: The opposite of the seven deadly sins, these must be 'collected' by souls during the Test in order to move on.

The Test: A bi-cycle assessment carried out by guardian angels to judge a souls' progress.

Plane of Existence, etc.: The different 'layers', 'rooms' or 'doorways' of being equivalent to Earth, Heaven, Hell and Limbo. The rooms in Limbo serve as smaller planes that have infinite sub-planes a soul can enter and transform.

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Statistics:

Version 1.2

The game contains 348 dialogue blocks, containing 6,778 words and 35,705

characters, for an average of 19.5 words and 103 characters per block.

The game contains 7 menus, 19 images, and 12 screens.
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