
THE WHiTE ROOM
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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THE WHiTE ROOM: A visual novel about a lost soul in purgatory, a hammer space riddled with timed events*, and the angel that needs her to move on in order to get his next paycheck.
*Though they are not shown, the room menus add up to ten seconds. Be for warned.
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My very first Ludum Dare entry-- Jam edition! I packed a lot into this game (heart, soul and sanity) and it didn't all turn out pretty or how I wanted... but at least it's something, yeah?
I apologize as of now for any bugs, wacky sprite placement, typos--typos--typos and general randomness of the plot. I had to cut a lot of it to get it in on time and I don't work well all by my lonesome!
TIPS:
- Most of the menus are timed and it's not displayed. They range from a second long to over eight! Stay alert!
- Save often if you don't want to go through the hassle of skipping over text.
- You don't have to read the beginning really as it's just an emo blurb ^^
- But do try to read the bits before you enter The Room, things are already convoluted and will only get worse if you don't!
- Things go quickly once you get through the text in The Room! If you don't like reading, stay alert and it will all be over soon.
- Have fun! This plot is all over the place but is should wake you up a bit or, at the very least, make you laugh at my botched effort. Whatever makes you smile more :)
Created with the Ren'Py.
Poor logos created with PowerPoint.
BGs from Morguefile and the horrid ones made by me.
Sprites by me with the use of Gimp to color. Poorly.
*SFX from Freesound.
- Horn
-
-
Music from Jamendo:
- Islands-EP by Ivonne Carinni
- "Forever" by Ken Verheecke
- "Fly Together" by Olga Scotland
- "Battle" by Jahzzar
- "Be Calm" and "Allegro Solitario" by Giorgio Campagnano
*Will list the sources later on.
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Warning!
This game contains an un-canon portrayal of purgatory, general bad pacing and questionable mixture of art assets. And don't forget that code! Talk about ugh-- haha!
<><><>
Glossary:
Cycle or Bi-Cycle: Heavenly standards of time that match pretty closely to Earth's most widely used calender.
Report or Rankings: Reports lay out what a soul has achieved, merits and the like while the ranking system judges how well their angels did.
Levels: The level of purgatory a soul is currently on.
Objectives: Mini-missions souls must carry out with varying rewards and chances to move up a level.
Virtues: The opposite of the seven deadly sins, these must be 'collected' by souls during the Test in order to move on.
The Test: A bi-cycle assessment carried out by guardian angels to judge a souls' progress.
Plane of Existence, etc.: The different 'layers', 'rooms' or 'doorways' of being equivalent to Earth, Heaven, Hell and Limbo. The rooms in Limbo serve as smaller planes that have infinite sub-planes a soul can enter and transform.
<><><>
Statistics:
Version 1.2
The game contains 348 dialogue blocks, containing 6,778 words and 35,705
characters, for an average of 19.5 words and 103 characters per block.
The game contains 7 menus, 19 images, and 12 screens.
*Though they are not shown, the room menus add up to ten seconds. Be for warned.
<><><>
My very first Ludum Dare entry-- Jam edition! I packed a lot into this game (heart, soul and sanity) and it didn't all turn out pretty or how I wanted... but at least it's something, yeah?
I apologize as of now for any bugs, wacky sprite placement, typos--typos--typos and general randomness of the plot. I had to cut a lot of it to get it in on time and I don't work well all by my lonesome!
TIPS:
- Most of the menus are timed and it's not displayed. They range from a second long to over eight! Stay alert!
- Save often if you don't want to go through the hassle of skipping over text.
- You don't have to read the beginning really as it's just an emo blurb ^^
- But do try to read the bits before you enter The Room, things are already convoluted and will only get worse if you don't!
- Things go quickly once you get through the text in The Room! If you don't like reading, stay alert and it will all be over soon.
- Have fun! This plot is all over the place but is should wake you up a bit or, at the very least, make you laugh at my botched effort. Whatever makes you smile more :)
Created with the Ren'Py.
Poor logos created with PowerPoint.
BGs from Morguefile and the horrid ones made by me.
Sprites by me with the use of Gimp to color. Poorly.
*SFX from Freesound.
- Horn
-
-
Music from Jamendo:
- Islands-EP by Ivonne Carinni
- "Forever" by Ken Verheecke
- "Fly Together" by Olga Scotland
- "Battle" by Jahzzar
- "Be Calm" and "Allegro Solitario" by Giorgio Campagnano
*Will list the sources later on.
<><><>
Warning!
This game contains an un-canon portrayal of purgatory, general bad pacing and questionable mixture of art assets. And don't forget that code! Talk about ugh-- haha!
<><><>
Glossary:
Cycle or Bi-Cycle: Heavenly standards of time that match pretty closely to Earth's most widely used calender.
Report or Rankings: Reports lay out what a soul has achieved, merits and the like while the ranking system judges how well their angels did.
Levels: The level of purgatory a soul is currently on.
Objectives: Mini-missions souls must carry out with varying rewards and chances to move up a level.
Virtues: The opposite of the seven deadly sins, these must be 'collected' by souls during the Test in order to move on.
The Test: A bi-cycle assessment carried out by guardian angels to judge a souls' progress.
Plane of Existence, etc.: The different 'layers', 'rooms' or 'doorways' of being equivalent to Earth, Heaven, Hell and Limbo. The rooms in Limbo serve as smaller planes that have infinite sub-planes a soul can enter and transform.
<><><>
Statistics:
Version 1.2
The game contains 348 dialogue blocks, containing 6,778 words and 35,705
characters, for an average of 19.5 words and 103 characters per block.
The game contains 7 menus, 19 images, and 12 screens.