KNIGHT
Please rate, play, and comment :) Audio will be up soon enough.
"Reflect justice!"
History:
Long ago in the land of Solorius, a young warrior princess by the name of Helena is poised to become the new empress.
On the day of her coronation, however, demon shadows arise from the depths of Nightshade, in an attempt to assassinate her before she can ascend the throne.
She escaped with her life but, they take away the treasure of her land and most of her armor, leaving behind an enchanted mirror.
With the use of her mirror she must fight her way back to her realm, recover the Holy Chalice of Light, and defeat the evil shadow Lord.
Features:
- 2 Levels
- One magic mirror
- Cute graphics
- A holy chalice
Controls:
Movement
- A = Ready the shield
- S = Clone the first enemy
- D = Shield Bash
Using an Enemy
- D = Attack
- S = Back to Helena
Pause
- Press the Esc key
Built in Unity 3D. Tested on Windows 8.1
Credits:
Cauá Picetti/@cauapicetti: Main Artist
@CScribes: Co-Artist
Will Be Added Shortly: Music
Vinícius Brochetto/@Chamagoiaba: Programmer
Matheus Schneider: Animator
"Reflect justice!"
History:
Long ago in the land of Solorius, a young warrior princess by the name of Helena is poised to become the new empress.
On the day of her coronation, however, demon shadows arise from the depths of Nightshade, in an attempt to assassinate her before she can ascend the throne.
She escaped with her life but, they take away the treasure of her land and most of her armor, leaving behind an enchanted mirror.
With the use of her mirror she must fight her way back to her realm, recover the Holy Chalice of Light, and defeat the evil shadow Lord.
Features:
- 2 Levels
- One magic mirror
- Cute graphics
- A holy chalice
Controls:
Movement
- A = Ready the shield
- S = Clone the first enemy
- D = Shield Bash
Using an Enemy
- D = Attack
- S = Back to Helena
Pause
- Press the Esc key
Built in Unity 3D. Tested on Windows 8.1
Credits:
Cauá Picetti/@cauapicetti: Main Artist
@CScribes: Co-Artist
Will Be Added Shortly: Music
Vinícius Brochetto/@Chamagoiaba: Programmer
Matheus Schneider: Animator
Comments15
Tatsu Studio21 Apr 2015, 22:16
I liked it ! ^^
Bitterdeath23 Apr 2015, 05:07
The little green guy is adorable. I really like the "ready the shield" then bash. When I would spawn a clone i would just die. Great mechanic idea.
crazyninjamofo23 Apr 2015, 05:44
The graphics and animations are really great. I felt like the attack speed was too slow because I kept dying. Nice idea of using a mirror as a shield.

SonnyBone23 Apr 2015, 05:48
Wow, great use of the theme. This is a pretty innovative concept. It obviously needs more work but I like where this is headed.

local minimum23 Apr 2015, 18:10
The mirror and the graphics was really really good. The difficulty and the action speed of the character could do with some further tweaking. Maybe a visual effect showing what can be reflected in the mirror. I downed some monsters, but it was quite hard. One idea could be that the mirror actually consumes the enemy it reflects so that you can temporarily incapacitate one and use against the other. Only that leaves the problem of getting rid of the last one.
And the obvious, it would do very good with music.
It was a nice play.
And the obvious, it would do very good with music.
It was a nice play.
philipp25 Apr 2015, 10:36
Great idea. From my perspective it could be more dynamic and faster overall. Fighting against solo enemies wasn't too interesting, as soon as more came up, it was more exciting.
Kudos for your own art style :]
Kudos for your own art style :]
Davikin9226 Apr 2015, 05:09
Nice graphics and interesting mechanic/idea. I don't know why my cloned monster can't attack as quickly (or even more quickly) than the original one, it's a little frustrating.
OrangeSpikyGames26 Apr 2015, 05:52
Pretty neat idea, the execution leaves me wanting, but I think if you went with this idea it could really prove interesting.
Shivur1 May 2015, 03:43
Good graphics.
jmborden1 May 2015, 04:52
Seems a bit unfinished, I didn't see the life bar go down at all. Her movement was a bit cumbersome and slow. It also seemed that the cloned enemies were weaker than the originals, but I guess that is how you made it. It seems like a decent idea, but not for sure if it was executed the best.
Xanjos1 May 2015, 21:53
The pacing of the game is far too slow (I like the animations but I think they should be a bit faster) and it's a shame you couldn't get sound done on time (would have improved it by a lot) but other than that, I loved the mirror shield mechanic.
Also, the embed version of the game appears to be broken.
Also, the embed version of the game appears to be broken.

hexdie2 May 2015, 01:38
This was an interesting game. I like the idea of it. However, the gameplay is pretty lacking. All of the animations and movement are much too slow, the game could definitely be faster paced. As for the art, some of it was good and some of it could have been better. I like the art for the first enemy and some of the environment, but the player character could have used some work. Lastly, this definitely could have used some sound.
CScribes4 May 2015, 20:42
Thanks for all the feedback so far! I agree the mechanics need polish but, alas, I can't fix it haha
Dorgam11 May 2015, 23:53
This game has potential, however it needs a lot of work to polish it.






Not bad for a game made in only a couple of days! I just wish there would be some music to set the mood ^^.