I'm amazed, I think this is probably going to end up being one of the best, you need to get this turned into a full game. It has a massive feeling of Portal about it.
A very good title, the only problem ... I suck at puzzle games. However one thing I can see is that this is going to go far.The place really has the sense of a place to collect your thoughts and think.
Very cool. It is a lot of fun to find out how to solve the puzzles. It is however not so much fun to start from the beginning when you did an failure ate the end of the level. Some kind of checkpoint system would really be nice.
Another innovative concept! Very fun to play, the levels are well designed, and the time shifting mechanic is excellent! Remind me of Portal and QUBE...
Wow, this is great! I wish it were longer. When I was going into the final level, I expected to only get 1/3 of the way to the exit on that platform, and have to freeze it, turn back time, and resume forwards. Or at least some sort of false summit. Alas, the limitations of 48 hours. Thanks for including a mouse sensitivity slider, too, it's usually way too high for me on Unity games.
Fantastic use of the theme. These are my favorite sorts of games, and you did it very well.
Really nice music, and highly polished 3D graphics are nice. One of the better looking 3D games I've played. Nice game mechanic with the time too, excellent for 48 hours.
The most unique interpretation of the theme I've seen so far. I really like this idea and hope you continue with it.
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Andrew Shouldice27 Aug 2013, 01:08
This is a really neat idea. I could totally see this being expanded into a larger experience. Looking forward to the post compo version.
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Andrew Shouldice27 Aug 2013, 01:13
Oh yeah: for the post compo version, it'd be cool if you had some sort of audio feedback for time moving forward and backwards, especially with a little pitch ramp up/down. (Your music is beautiful though, so you probably wouldn't want to interrupt that.) The third area (World 4?) in Braid had a sort of music-box track that played forwards and backwards when time was moving, and a wonderful "sound of 0-time" rumble when time was stopped.
Well that was clever and fun! I had some trouble on the beginning of level 3, but after coming back a few hours later the solution leapt out at me! It's probably worth exploring what other puzzles could be wrung out of this mechanic!
graphics and design! Like mentioned before, it's like Portal but with time manipulation.
Great puzzling, but there should have definitely been checkpoints, it's surprisingly easy to get crushed and having to restart the whole level because of that got very frustrating.
Beautiful. Simple. Thoughtful. Engaging. Original. Fantastic work, folks, will be back here soon to finish this game. My only criticism is that it could do with a little more personality - some kind of break or reward for solving puzzles. It's hardly a problem for work made in 48 hours, though! Congrats!
Quick question - any chance you could point me towards information on locking and hiding the cursor while in Unity Webplayer?
Oh my goodness. Oh my goodness. Oh my goodness. This was so amazingly well done to the highest level. Everything from the atmosphere, the ambience, the amazing music, the lighting, texturing, mechanics, controls, feel --- oh my goodness man. This is the best entry I've played so far, and it even bests many of the Jam entries I've seen. Dude. Dude. Man this is just so epic. You have to continue this!
Beautiful game, with very interesting mechanics. I love grand piano music in games, and this game took full advantage of it. I love how every level feels grand. My only complaints are that the character and the time mechanic both share an issue with acceleration where they accelerate very slowly for half a second, and speed off faster than you can tell.
Awesome game, Can see this becoming a full blown game with that cool mechanic. I do feel that the music didn't fit in the atmosphere of the game and that kinda killed the mood for me.
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Martin_Monosys1 Sep 2013, 13:02
This is very well done, great entry for 48 hours, it's almost incredible. I just have to ask: Did you buy a license for Unity PRO for this, or did you get those shadows to work some other way?!?
At first I thought, this is gonna be like braid, but it isn't, it's something completely different. The puzzles were great, although I'm not sure why the last level worked as it did.
That was really cool to play. The concept and gameplay was really interesting, it was well polished and I definitely had a good time playing this game. Really nicely done.
Did it! :D Loved the puzzles, brilliant little game you could do loads of things with the time shift idea, 3D braid why hasn't anyone done it already!?
Amazing! Great mechanics, very good presentation. Probably the best game I've played so far. Sadly I didn't get very far though, since it completely overstrained my laptop. :D But I'll try to play it trough once I'm back at my PC.
Amazing in every aspects! The idea is absolutely original, the fun factor is so high that I can't stop playing (even though it' the type of game that is f*ckin' hard for me), the use of the theme is outstanding, the graphics is magnificent but also moderate, background ambient music is great for its purpose, and the mood is absolute Portal-esque!
The first perfect game between those I've tried so far. Congratulations!
PS.: I can remember you from Twitter when you posted a shot about the first map. I asked that "Unity?", if you can remember too ;P
First of all, thanks for including an option to adjust mouse sensivity as many unity games make my head hurt because of too much sensivity and this one was fine.
Overall it was very enjoyable, the puzzles were really well designed and the graphics were also quite good. The theme was very well incorporated into the game mechanics making this a great entry.
Wow! I don't know how you did this in just 48 hours. Not just impressive from an audio/visual perspective but with well-designed puzzle mechanics too. One of the best LD entries this time, I'd say.
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Fantastic use of the theme. These are my favorite sorts of games, and you did it very well.
I had some trouble on the beginning of level 3, but after coming back a few hours later the solution leapt out at me! It's probably worth exploring what other puzzles could be wrung out of this mechanic!
Linux: the mouse sensivity was a bit creazy, and the setting in game did not help out.
Great puzzling, but there should have definitely been checkpoints, it's surprisingly easy to get crushed and having to restart the whole level because of that got very frustrating.
Quick question - any chance you could point me towards information on locking and hiding the cursor while in Unity Webplayer?
Again, great work!
Portal-related stuff aside, this game is just beautiful and has a good idea!
This was so amazingly well done to the highest level. Everything from the atmosphere, the ambience, the amazing music, the lighting, texturing, mechanics, controls, feel --- oh my goodness man. This is the best entry I've played so far, and it even bests many of the Jam entries I've seen. Dude. Dude. Man this is just so epic. You have to continue this!
Puzzles are awesome. Theme is well presented =)
Well done, man!
I do feel that the music didn't fit in the atmosphere of the game and that kinda killed the mood for me.
I just have to ask: Did you buy a license for Unity PRO for this, or did you get those shadows to work some other way?!?
The puzzles were great, although I'm not sure why the last level worked as it did.
Sadly I didn't get very far though, since it completely overstrained my laptop. :D But I'll try to play it trough once I'm back at my PC.
The first perfect game between those I've tried so far. Congratulations!
PS.: I can remember you from Twitter when you posted a shot about the first map. I asked that "Unity?", if you can remember too ;P
Overall it was very enjoyable, the puzzles were really well designed and the graphics were also quite good. The theme was very well incorporated into the game mechanics making this a great entry.