Turn Fighter Foo is a turn based beat em up game that is played with two players (I didn't have time to implement an AI that could be played in single player for Ludum 27). The basic idea is that each turn has a time limit of 10 seconds in which a player may make a sequence of moves. After the time limit of 10 seconds is up, the game plays back the moves and calculates the results of the battle. Players play until the health of one of the players drop to zero.
Due to the time constraints of Ludum, I didn't get many of the features that I wanted to put in. Future versions of this game may include things such as special moves, combos, selectable characters and different game modes.
Really cool idea - I didn't have anyone to play with, so it's kind of hard to judge, but I wish you would spend more time one it, it'd be awesome to see with nice fluid animations and more sound effects and music.
Just played it with a friend and it was very interesting. It's unusual to be able to see the opponent's planned moves in a rock-paper-scissors style game like this, but the ability to clear the move list facilitates quick replanning. I'll have to play this a few more times to see how this impacts strategy exactly.
hi, can you clarify which version you are playing? For the post compo version I remapped Player 1's controls to w,a,s,d for movement and j,k,l,n for punch, kick, block and clear move list.
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