Unstable Ground

by avh4
Overall★★★★★★★★★★2.65
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★2.92
Graphics★★★★★★★★★★2.38
Audio★★★★★★★★★★2.37
Humor★★★★★★★★★★2.15
Mood★★★★★★★★★★2.89
Coolness★★★★★★★★★★88%
My first 48hr compo; enjoy!

You play a demolition expert who finds herself facing a dark internal struggle as well as a daily light struggle.

As noted below, there's no ending screen--if you successfully destroy the yellow building, you've finished all there is to the game.

IF YOU WANT TO SEE THE SOLUTIONS: https://gist.github.com/avh4/df3eddea3ded1843a522

My goals for this game: Learn HaxeFlixel (I ended up giving up on that and using CreateJS). Have a fully-finished game (almost succeeded). Tell a story (I did come up with a good story, but I don't think it comes across that well). Make the in-game instructions good enough to not need external explanation (success, I think). Learn inkscape (a major success)!

What I didn't get finished: The dark levels are not complete (the collisions don't work right, so I disabled death/restarts in the dark levels). And there's no ending screen to resolve the story if you win. Finally, while I did manage to make the character sprite, I wasn't able to finish the walk/running animation in time, and I would have liked to add a few more sound effects.

Tools I used:

Code: javascript + CreateJS
Editor: Textmate
Graphics: Inkscape
Music: autotracker (converted with VLC)
Sound effects: bfrx
Hosting: heroku + node

Comments25

ix
ix26 Aug 2013, 04:08
This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building.
@TeddyNashor26 Aug 2013, 07:33
I love the concept. Not sure how the dynamite effects the explosion either but the ideas are there!
avh4
avh4author26 Aug 2013, 08:06
If you're having trouble imploding a building, http://science.howstuffworks.com/engineering/structural/building-implosion.htm :)

However, my intent was that the resulting debris from the failed demolition attempts will help suggest how to better place the dynamite (each building has 3-7 different ways it will partially collapse depending on where you put the dynamite, which hopefully would help indicate where to try next).
Markavian
Markavian26 Aug 2013, 08:30
I couldn't get past the control tower. I was really enjoying the story, and really liked the mechanics of the game. Having the freedom to enter and exit buildings is a really nice part of the game. The dark sections were, random, to say the least, but interesting. I wasn't quite sure on the point of them though.
ratalaika
ratalaika26 Aug 2013, 09:05
Really good idea, I like it. But quite hard to understand how dynamite works xD
Pierrec26 Aug 2013, 09:37
I loved what I've seen : it's my favorite take on the the me so far. But unfortunately I wasn't able to pass the second building, the way we should place dynamites is not very clear
avh4
avh4author26 Aug 2013, 09:50
Seems like trouble with dynamite is a common comment. And I just realized some of the partial collapse images for level 2 are wrong/backwards.

Here are the solutions if you want to see the later levels:
https://gist.github.com/avh4/df3eddea3ded1843a522
eckcz26 Aug 2013, 10:07
Cannot blow the second building duh! But like the idea
Tegu
Tegu26 Aug 2013, 10:49
It's a shame that the dark parts aren't finished as now it just feels like they're only there to slow down retrying. :/ But anyhow, the idea is neat and otherwise it's fun to try different placings. Some kind of undo would be nice, though, as I kept hitting space accidentally and had to go through the retry process again a few times. :/

(Spoiler: Gur fbyhgvba sbe gur frpbaq ohvyqvat vf fubja ba n cerivrj fperrafubg.)
dekart26 Aug 2013, 11:10
I love games about explosions. That's a very interesting concept.
robashton
robashton26 Aug 2013, 12:00
I just don't even what is this - I loved the dark sequences :P
01010111
0101011126 Aug 2013, 19:16
The dark sequences really help drive the story and mood, although I have to admit I am a dummy when it comes to blowing up buildings.
PapyGaragos
PapyGaragos26 Aug 2013, 21:39
I don't know why, but this reminds me "paper please"
everblind27 Aug 2013, 01:30
Good game but I was confused trying to get out of the building.
Good concept :)
djbriandamage27 Aug 2013, 01:36
There's really no reason for this simple little game to have a story but yours is hilarious! Giving that extra bit of context, especially with your impactful use of the 10 seconds theme, turns this thing into an epic. I really loved it.
asc3nsion27 Aug 2013, 01:37
Awesome! You cant beat smushing buildings. Smushed Like my brain is feeling after this Jam. :)
Rick Hoppmann
Rick Hoppmann27 Aug 2013, 08:43
It did take too long to load so I quit the window. Shame upon me.
zanzindorf27 Aug 2013, 15:40
I really liked your concept. It had a lot of character. I couldn't figure out level two, even after looking at you link. Maybe if there were more in-game hints, like support columns. I loved the music too.
xgeovanni27 Aug 2013, 18:04
How do I exit a building?
Vaughn
Vaughn27 Aug 2013, 22:50
Rare to see LD games with story components, so props for that! Unfortunately, like most others, I couldn't figure out how to pass the 2nd level without cheating (reading), perhaps some in-game hints or directions would help this, or at least specifically telling the player to look at the failing demotion structure for hints. I finished it though!
Jesse Freeman28 Aug 2013, 14:00
Had a hard time figuring out where to place the explosives. Also got stuck on the 2nd floor of a building. Interesting concept but could use some extra polish. Maybe more instructions or hint of some kind.
psychomonster
psychomonster28 Aug 2013, 23:58
Very cool idea, this means extra points in innovation. The gameplay is a liitle bit to haltingly but it is okay, i can handle this ^^... congratulation for your first submission. hope you have enjoyed this weekend.
Zathalos29 Aug 2013, 05:41
Interesting idea. The music is great and I learned a bit about demolition. I wish this game was made in 3d though. It would have made for some awesome physics action. Great job.
mrspeaker
mrspeaker29 Aug 2013, 16:45
I loved this game, but I think it deserves a bit more appropriate music... it seemed a bit to "elevator-y"! Such a cool idea, and I love the metaphysical storyline.
porglezomp
porglezomp30 Aug 2013, 03:11
I'm impressed by how nice the demolition physics is, even if it's not the same sort of realism that those CoD guys want you to have.

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