Unstable Ground

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.37
coolness: 0.88
fun: 2.29
graphics: 2.38
humor: 2.15
innovation: 3.23
mood: 2.89
overall: 2.65
theme: 2.92
My first 48hr compo; enjoy!

You play a demolition expert who finds herself facing a dark internal struggle as well as a daily light struggle.

As noted below, there's no ending screen--if you successfully destroy the yellow building, you've finished all there is to the game.

IF YOU WANT TO SEE THE SOLUTIONS: https://gist.github.com/avh4/df3eddea3ded1843a522

My goals for this game: Learn HaxeFlixel (I ended up giving up on that and using CreateJS). Have a fully-finished game (almost succeeded). Tell a story (I did come up with a good story, but I don't think it comes across that well). Make the in-game instructions good enough to not need external explanation (success, I think). Learn inkscape (a major success)!

What I didn't get finished: The dark levels are not complete (the collisions don't work right, so I disabled death/restarts in the dark levels). And there's no ending screen to resolve the story if you win. Finally, while I did manage to make the character sprite, I wasn't able to finish the walk/running animation in time, and I would have liked to add a few more sound effects.

Tools I used:

Code: javascript + CreateJS

Editor: Textmate

Graphics: Inkscape

Music: autotracker (converted with VLC)

Sound effects: bfrx

Hosting: heroku + node
Found a bug?
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