Interstellar
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is my first attempt at an LD submission, and unfortunately the resulting game is not particular playable. But I certainly learned a ton in the process.
Interstellar lets you chart humanity's course over hundreds of millions of years. I originally intended to have 2- and 3-player mode, but now there is only 1-player mode. You choose how to allocate your civilization's energy, and try to race for the stars. You'll see lots of crazy numbers on the screen (like 1.989 Giga-Yotta-grams, and 30.4 kilo-Yotta-Watts)--those are the kinds of units you deal with over millions of years. All of the star systems in the game are actual systems in real life.
The game is written in javascript, using node.js for the server-side code, KineticJS for the graphics, and socket.io for the network communication (using WebSockets and/or long-polling). Everything's deployed to a free account on heroku. The source code is available here: http://github.com/avh4/interstellar Kinetic's API is somewhat painful to use; next time I'll probably try EaselJS instead.
The title screen image is public domain from NASA: http://photojournal.jpl.nasa.gov/catalog/PIA17171 The music was created from scratch using a Yamaha MO8 (my first time actually using its pattern mode!)
Interstellar lets you chart humanity's course over hundreds of millions of years. I originally intended to have 2- and 3-player mode, but now there is only 1-player mode. You choose how to allocate your civilization's energy, and try to race for the stars. You'll see lots of crazy numbers on the screen (like 1.989 Giga-Yotta-grams, and 30.4 kilo-Yotta-Watts)--those are the kinds of units you deal with over millions of years. All of the star systems in the game are actual systems in real life.
The game is written in javascript, using node.js for the server-side code, KineticJS for the graphics, and socket.io for the network communication (using WebSockets and/or long-polling). Everything's deployed to a free account on heroku. The source code is available here: http://github.com/avh4/interstellar Kinetic's API is somewhat painful to use; next time I'll probably try EaselJS instead.
The title screen image is public domain from NASA: http://photojournal.jpl.nasa.gov/catalog/PIA17171 The music was created from scratch using a Yamaha MO8 (my first time actually using its pattern mode!)