Post-Mortem Whodunit

Nezzhil’s post-mortem

My first post-mortem. I’m not a man of great words… but i’ll try to tell all my thoughts. 😀

What went right:

  • The game was completed with all the content.
  • Shaders, lights, concept… all mixed is better than we thought. :)
  • Art and music. TaxisDude do a work incredible. I’m pleased to work with him.

What went wrong:

  • The scope of the game do impossible cut without break the gameplay. We had a lot of stress when time passed and still was not playable the second day.
  • The bugs fixed today and yesterday. I hate publish anything with bugs. I hope everybody download the good version
  • The game is harder than i prefer… the 10 seconds limit are a bit… extreme…

What I learned:

  • I improved my skills designing shaders. The shadow, light and all the stuff with shaders is very fast to do and i’m very proud of the results.
  • How the big could be and adventure game. Oh my…!
  • My english is worst that i think.

I don’t know if my brother will do or edit the postmortem… I hope he’ll do.

Edit by TaxisDude: Yeah, if you tell me that… 😉

TaxisDude’s post-mortem

My first post-mortem too. I will talk almost only about things related with the graphics, because was my part of the job, and I don’t want to repear the same things that Nezzhil.

What went right:

  • Finally, a finished game without discarted features!
  • I think that I don’t went wrong with the art style. And was really funny drawing the 20 little characters and give them his own personality with the stand, talking and death animations. I’m really pround of it.
  • I have a better (not too much) english than my brother, ha ha 😉

What went wrong:

  • I draw sprites a bit slow because I’m still learning and I’m very picky with my own work and I have some problems with the time. So, the saturday night the programmer helped me with the HUD, the main menu and finish some things of the mansion to have all the graphics drawn before the time limit. At least, the last day he could return to continue his part of the work. Sorry to steal your time!
  • We have so little time for the sound effects… At least the music go reasonably well.
  • We didn’t have the time to fine tune some aspects about the hud, so it’s a bit inconsistent.

Thanks a lot everybody for feeback, the comments and finding bugs.

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Source: ludumdare.com archive

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