
Aquila
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Aquila (also known as a constellation in the northern sky) is a top down arcade game. You play as an ancient soul who is trying to escape from the ruins. The level is generated dynamically as the player moves from tile-to-tile. I think may be I can call this "Procedural Generation", as there is no randomness involved. The goal of the game is to reach the end tile while avoiding or killing enemies. You can also collect some ancient artifacts as an added bonus by destroying the ruins.
The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one "unique" level per play session.
Tools used:
- Unity3d
- Pixen
Controls:
- WASD (Arrow Keys) to Move and Left-Click to Shoot.
Feel free to tweet the generated level to me @goyalanshul. I'll be extremely happy to see those!!
All feedback is welcome. Thanks for playing!!!
PS: I couldn't manage to find enough time to do the sounds. I used the free sounds from sounddogs.com. Sorry about that!
The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one "unique" level per play session.
Tools used:
- Unity3d
- Pixen
Controls:
- WASD (Arrow Keys) to Move and Left-Click to Shoot.
Feel free to tweet the generated level to me @goyalanshul. I'll be extremely happy to see those!!
All feedback is welcome. Thanks for playing!!!
PS: I couldn't manage to find enough time to do the sounds. I used the free sounds from sounddogs.com. Sorry about that!