Blast Miners – Post Mortem
First, here’s the game:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21256
What worked:
- Core mechanics: The game is essentially a Bomberman clone, so basically everyone is already familiar with how it works. Adding the “one bomb limit” and the pickaxe changed things up just enough to be interesting while
- Libraries: LibGDX and Artemis are my chronic
- Graphics/art: Courtesy of the lovely sleepyprincess, I really like our “retro arcade” feel.
- Sound: bfxr is amazing
What didn’t:
- Multiplayer: Making the game multiplayer cuts out a huge portion of people from playing it, and making it local same-keyboard multiplayer is even worse. I don’t think I would’ve had time to implement proper online multiplayer, but having some kind of bot – even a crappy one – would probably have been preferable.
- No end state: The game doesn’t end or keep any kind of score, so it’s not super satisfying to play.
Source: ludumdare.com archive