Enjoyable! Appreciated the score mechanic, it really kept me interested once I figured out that the spin of the boulder only comes into effect when it hits the wall. =)
I like the look of the game. The spinning ball to choose the second roll direction tripped me up more than it was actually helpful, but it was fun to try it and occasionally it worked out. :) Nice game.
Thanks for the kind comments, guys! @joserodolfofreitas Yeah, that was quite finnicky. I wanted to avoid players simply placing the boulder on a baddie, but I couldn't think of a good way to illustrate it. Indeed, it could be improved
The boulder moves the same speed as the enemies so they're really hard to hit, and sometimes you die without getting a chance to move. I can see the kernel of a good puzzle game here, good job!
Nice mood and graphics. The game was a lot of fun :) sometimes the controls felt a bit unresponsive, and it's quite difficult when the enemies are so random - I'd like to see more pattern to their moves so I could play a bit more strategically. Overall though a great game, good work!
I sucked at this game, but I still really enjoyed it. I included it in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http://youtu.be/tnNlwxp-9J8
Dying is more hilarious than frustrating, especially if you accidentally boulder yourself. Monochrome graphics are cool.
Not much else to say! Overall 4/5!
PS: My game was made with libgdx too, and the web build wouldn't work either. argh!