Crystalline

Crystalline

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.41
coolness: 0.97
fun: 2.69
graphics: 3.12
humor: 1.80
innovation: 2.21
mood: 2.32
overall: 2.78
theme: 1.87
[Post Compo changes]

Due to a lot of feedback, I've updated the controls.

LMB - Shoot

RMB - Shield

I also changed the "Repair" buttonname. It technically only returns resources to the planet. To actually improve your armor status, click "Armor +"

Also, shield now takes precedence over all other commands.

That means, you can keep LMB pressed, and activate RMB only

for a split-second to dodge shots.

I'm not 100% sure if these changes are allowed to count towards the rating - therefore, I labelled it "Post-Compo".

The original SWF for the compo remains the same.

[Development]

Blender: Constructing, rendering, texturing of 3d models

REAPER (engine, wavedraw): SoundFX

FlashDevelop: Coding

Compiled Flash AS3

[Intro]

This game is a 3rd person action shooter.

You are the leader of the Xorians, an alien race, who is overwhelmed by humans, who already devastated their own planet.

You clearly need to show them, that they only get *one* planet to destroy!

Stop the humans from draining your planet's crystals!

[Controls]

WASD / Arrows - Relative movement (no time to implement absolute =/ )

Mouse - Aim

Space - Fire (Uses one energy per double shot)

Shift - Shield (Uses a lot of energy, but annihilates incoming shots)

Q - Mine (Works on debris and crystals - mining crystals will reduce your planet score, though)

[Summary]

The humans have errected a mining outpost.

You can see two structures: One is emitting light mechs (They will drain the planet's crystals by 250 per unit)

The other is a resource collector and constantly mines resources off your planet.

If you destroy an enemy, it will leave debris behind - you can convert that to energy (and somewhat recycle the stolen resources)

At the end of a level (all units and structures destroyed),

you can upgrade your unit. The prices aren't really balanced, you are more likely to lose due to your planet running out of resources than due to actual destruction of your suit.

[Planned, but abandoned / incomplete features]

Mute button

Collision / Layering with structures

Randomized Levels

Scrollable and larger map to play on

More types of enemies (graphics rendered, but never added to the game)

Intro movie of the destroyed earth (somewhat underlining the theme)

Lots of additional weapons, maybe even customizable

A preloader

A soundtrack. I'm really sad that I actually didn't compose any music at all for this game. Well, at least I designed all my soundeffects on my own...
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