The evil Annilator Overlord want to delete the universe !!! You need to prevent him at all cost. You're our last hope !!!
Post Compo Version: I fixed some of the problems you guys talked about in the comments, thanks for the feedback by the way :) - Skippable intro - The shooting seems to be better now - Add a little portrait for the communication - Auto fire
So simple yet so addictive to play! I really like your graphics. Shooting seemed a bit off, didn't seem to hit anything :P I was avoiding everything like crazy!
This is very tough, but extremely good; well polished with fantastic audio/text, the tutorial is nice at the start but you should be able to skip it and go directly into the ship after dying. Amazing work! 5/5/5/4/5/5/5/5
Fantastic! Love the graphics, especially the sparks particle emitter. Sound is great, gameplay is really fun (if hard!). The only thing I'd say is - skip the intro when you retry, because it's a bit frustrating waiting through it.
Love the com guy sound. My only criticism is that the intro is too long the second time I play it - it's the sort of game I'd like to keep retrying, but the length of the intro is a bit of a barrier.
I feel like you're on my wavelength! Maybe we've been watching the same movies or something?
I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
Nice expansion on the endless runner genre. It gets tense very quick and the ship controls good :). Disliked having to go through the intro which didn't really add much
Very well executed. The controls are neat ! The intro is soooo effective, with the entrance getting closer (at first we don't see it), with perfect timing. Maybe a bit difficult, it's more fore experienced gamers.
Great little game. Keep working on this it's great! You might want to add camera roll when the ship turns, a way to speed up and slow down and a constant fire mode to save on the fingers.
Wow, this is my favorite entry so far. Great polish, fun gameplay. I really love the Star Fox vibe with the art and sounds. Definitely make the intro skippable, though! And add a little portrait of the dude talking ;)
The only thing that lets it down is that there's no checkpoint system, coupled with this huge intro at the start which means you effectively have a 30 second waiting time between goes.
Nice work. I like how all of the graphics match in a low-poly cubist style. Even small things like the thruster fire.
The tunnel was less random than I was expecting. The camera could be attached to the ship so the tunnel rolls instead. I probably spent just as much time in the dialog as in the tunnel... respawn should be at tunnel entrance. I still liked the game enough to wait through it several times.
Really nice job. Everything feels really responsive and smooth. Could have used a way to skip the introduction after you died every time, but other than that really solid game. Good job!
Absolutly fantastic, the gameplay was hard to grab at first but then it's just awesomeness. Fun and hard = enjoyable, the only thing i didn't like is the long intro especially if you die a few times.
X
X-0r16 Dec 2013, 14:54
Reminds me of the good old death star II attack :P Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :) BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
very tense and enjoyable, but a skip feature would be appreciated for the introduction. It's a bit lengthy when you just want to take another try. still very cool, though.
I always like these kinds of games, and you did a really good job executing. Nice lighting effects and nice overall design. The controls weren't exactly what I wanted, but they were definitely usable. I really hope you take the time after LD to develop this further and add more polish.
Really fun. I would buy a full game like this. The cross-hair didn't seem to point to where I was going to fire, and that took a bit of getting use to.
Interesting concept, nice visuals, good execution. I found aiming to be my only real complaint as it was extremely difficult to hit the enemies with such a short time to aim.
I chuckled at the sound/dialog sequence. Nicely done on the idea of having the ship roll through tight corridors. I could barely get any enemies with the ship's lasers. (auto-aim would be nice) would love to try it out on gamepad/joystick. I do agree that a handful of folks here suggested on an optional skip of dialog or allow checkpoint at some hard-earned evasive action. nicely done!
This game was excellent, but one fatal flaw ruined my experience. Excuse me if I go on about it a bit, but this has so much potential I feel I must.
The game is quite difficult, which would have been totally fine, except that every time I die I have to sit through an extremely long introduction all over again!
This is game-breaking.
I wanted to replay over and over, but I very quickly lost heart. I was there slamming buttons on my keyboard and mouse to skip the intro, but nothing seemed to work. It actually made me angry that I couldn't enjoy more of your game.
I suggest that no more than 4-5 seconds should stand between game over and the ship flying into the hole again. If it was me, I would have picked 2 seconds. I would have played easily 10x as long, but it felt like more than half my experience was the intro screen over and over. (Yes that means I suck at the game, but you didn't let me learn without brutal punishment.)
Other than this your game is totally awesome, with mood and sound and graphics and tight control and good difficulty all wrapped in a cool idea... I've rated it quite highly but your fun score did get a ding.
Additional minor points of feedback:
- I felt that my own ship blocked my view. This was never actually a problem, but I felt apprehensive that it would be one. Sometimes I rolled just to have a look around.
- Having to click again and again to shoot is a bit of a problem, since your game requires precision mouse control and hammering the button might introduce little inaccuracies in the movement control. But holding the button down to perma-fire the entire game is not appealing either. There must be some happy middle ground, such as firing 4 rapid shots with each click or something.
I hope that's not too much commentary. Great job, you have excellent craft.
Thanks everyone for all of those comments. I'm currently working on a post comp version taking care of all the flaws you guys talked about. Looking back on this, there's obviously a replayability issue I need to fix, I guess I was too tired at the end to notice that, or maybe too good at my own game I never died enough to notice ^^
The art is great, the audio is awesome (music especially, the "voice" gets a bit annoying/repetitive but is otherwise funny) and the gameplay is fun. What I loved the most is the atmosphere. Overall - great work!
Holy shit really hard game. Only thing that i think could be improved is the shooting. Its really hard to get used to aiming. Maybe try moving the reticle up a little and making it smaller for more accuracy
great game.. especially for the time frame.. my only gripe is i die far too easily (prob my fault) and then have to go through all the talking and waiting each time (i liked it the first time tho ;p)
Very cool game! I wish there was a button to ... oh ... I see you have already taken care of the skippable intro/tutorial issue. Awesome. I love the communications audio. Nice polish for a 48 hour entry.
Perfect compo entry! My only complaint would be that the intro is too long for a retry. Otherwise, great graphics, responsive controls, and it was really fun!
Very nice. Visual part reminds of retro space arcades style. Quite annoying that I have to wait until my ship approaches corridor each time after death. Very impressive work though!
nice! mouse sensitivity is great but I wish I could adjust the sensitivity of buttons A and D to my needs. I always end up pressing it for too long and crashing.
This is a really cool game! Kept playing for a while. My only frustration was aiming. You risk crashing on the ceiling when trying to shoot objects out of the way.
Really fun entry with unique gameplay. So many games are about shooting things, why not one about rotating around and dodging things? The intro is a bit long, though
Great game with an awesome atmosphere, but really hard. Especially with mouse clicking, moving + keyboard controls. The post-compo version is much better, I like the intro skipping very much.
Comments89
Nice work!
I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
Maybe a bit difficult, it's more fore experienced gamers.
The controls feel great. That's my one big compliment. Just feels good mousing around, firing and rolling.
The chatter audio at the start also made me laugh out loud when I heard it the first time.
The only thing that lets it down is that there's no checkpoint system, coupled with this huge intro at the start which means you effectively have a 30 second waiting time between goes.
Seriously impressed anyway though. Good work. :)
The tunnel was less random than I was expecting.
The camera could be attached to the ship so the tunnel rolls instead.
I probably spent just as much time in the dialog as in the tunnel... respawn should be at tunnel entrance. I still liked the game enough to wait through it several times.
Overall a very nice job. Keep up the good work!
Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :)
BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
still very cool, though.
Extremely polished. Great gameplay (what my LD game should have been). Great job :)
Game play is fun, and the concept was executed amazingly!
Very nice :)
The game is quite difficult, which would have been totally fine, except that every time I die I have to sit through an extremely long introduction all over again!
This is game-breaking.
I wanted to replay over and over, but I very quickly lost heart. I was there slamming buttons on my keyboard and mouse to skip the intro, but nothing seemed to work. It actually made me angry that I couldn't enjoy more of your game.
I suggest that no more than 4-5 seconds should stand between game over and the ship flying into the hole again. If it was me, I would have picked 2 seconds. I would have played easily 10x as long, but it felt like more than half my experience was the intro screen over and over. (Yes that means I suck at the game, but you didn't let me learn without brutal punishment.)
Other than this your game is totally awesome, with mood and sound and graphics and tight control and good difficulty all wrapped in a cool idea... I've rated it quite highly but your fun score did get a ding.
Additional minor points of feedback:
- I felt that my own ship blocked my view. This was never actually a problem, but I felt apprehensive that it would be one. Sometimes I rolled just to have a look around.
- Having to click again and again to shoot is a bit of a problem, since your game requires precision mouse control and hammering the button might introduce little inaccuracies in the movement control. But holding the button down to perma-fire the entire game is not appealing either. There must be some happy middle ground, such as firing 4 rapid shots with each click or something.
I hope that's not too much commentary. Great job, you have excellent craft.
Looking back on this, there's obviously a replayability issue I need to fix, I guess I was too tired at the end to notice that, or maybe too good at my own game I never died enough to notice ^^
What I loved the most is the atmosphere. Overall - great work!
But please, close the structure on the edges...
You can enter the core from outside! :D
BTW 9/10
My only complaint would be that the intro is too long for a retry. Otherwise, great graphics, responsive controls, and it was really fun!