FASTBACK a little postmortem

Hi everyone, you probably don’t have heard of our Ludum Dare entry, FASTBACK.
It’s an extremely fast fps in which you have to complete the levels in a limited time.

In this post, i’ll try to make a little postmortem of this ludum dare, about what went right and what went wrong.

Right :

  • We find the idea of fastback 30 minutes after the announcement of the theme, we didn’t lost a lot of time for searching a game idea.
  • We had a first version of the game, uploadable after 48 h. We had the time to clean the game, the signs and feedback problems. We had the time to create new levels and remake some others.
  • The game had a lot of positive feedback.
  • We have a gif, a gif is cool

Wrong :

  • We do not have enough levels, 5 levels is not enough and a lot of people asked us to add more levels.
  • It was difficult to make a level, we had to adapt the size of the level according to the speed of the character.
  • The theme exploitation. Our utilisation of the theme was not the most relevant. We could have done better.
  • The enemies see immediately the players, it would have been more fun if they had taken longer to see the player.

It was fun to participate in this ludum dare.

TRY FASTBACK

Source: ludumdare.com archive

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