
Fly On The Wall
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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THERE ARE NO INSTRUCTIONS IN THE GAME- READ THIS!
This is a stealth game where you can only see one tile's worth of floorspace at a time. Since you take up an entire tile, this means you're going to have to be looking around a lot.
Your name is Agent Orange (a rather unfortunate product of the fact that you are an orange circle). Your mission: retrieve the MacGuffin (a little green circle) in each level and bring it back to the starting point. Beware the guards (represented by blue circles, with red things approximating their line of sight); if they see you, you'll be arrested and have to start over.
To play, hold your phone or tablet sideways. Drag your left thumb around to move Agent Orange, and drag your right thumb around to move the camera. There are only two levels. When the game crashes, you win!
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In case you couldn't tell, this is an unfinished tech demo from which I was JUST able to eliminate all game-breaking bugs before the deadline. In other words, there's just enough in here to convey the idea that I was going for, but there's no levels (outside the two very short levels I designed as a tutorial), no menus, no audio, and very few graphics or words. The game crashes at the end because I didn't have time to program a finish screen. Instead, it looks for a nonexistent level 3 to continue the game, so I figured what the hell- might as well turn a bug into a feature.
This is what I get for trying a new engine, a new release platform, and a new input device all in one jam, but hey, it's the first mobile app I've *ever* made, so there's that!
This is a stealth game where you can only see one tile's worth of floorspace at a time. Since you take up an entire tile, this means you're going to have to be looking around a lot.
Your name is Agent Orange (a rather unfortunate product of the fact that you are an orange circle). Your mission: retrieve the MacGuffin (a little green circle) in each level and bring it back to the starting point. Beware the guards (represented by blue circles, with red things approximating their line of sight); if they see you, you'll be arrested and have to start over.
To play, hold your phone or tablet sideways. Drag your left thumb around to move Agent Orange, and drag your right thumb around to move the camera. There are only two levels. When the game crashes, you win!
---
In case you couldn't tell, this is an unfinished tech demo from which I was JUST able to eliminate all game-breaking bugs before the deadline. In other words, there's just enough in here to convey the idea that I was going for, but there's no levels (outside the two very short levels I designed as a tutorial), no menus, no audio, and very few graphics or words. The game crashes at the end because I didn't have time to program a finish screen. Instead, it looks for a nonexistent level 3 to continue the game, so I figured what the hell- might as well turn a bug into a feature.
This is what I get for trying a new engine, a new release platform, and a new input device all in one jam, but hey, it's the first mobile app I've *ever* made, so there's that!