Interesting concept! I was thinking about saying something like 'You need to add something so players can't just wobble back and forth', but then I got one of those screens with the reversed controls, so good job! A bit confused why waiting past the 1 second and then choosing a direction would kill you rather than just letting you travel in that direction without stopping.
@Red Mike Thanks! I designed it so you only have one second to choose a direction. Once that second is past and you haven't chosen a direction, the character is bound to die. The time guage doesn't reflect that, though.
@Mechatodzilla Thanks! I wanted to add a timer but I ran out of ... time (nice pun).
Fun and interesting idea! the only problem I had was that the timer doesnt seem to stop when you choose and rather it stops once you leave the room, so you kinda have less than one second to choose. Other than that, it was a pretty fun experience, good job!
@metkis Thank you very much! I hope to improve the game by toning down the difficulty. I'll do that after I've solved the murder on a futuristic space capsule.
@nyrrr Thanks! The instructions were not clear so it's really my fault.
@Lorenzo Maieru Thank you for the complement! The timer is bugged, yes. I'm sorry.
Sometimes the game goes to game over even though I have already chosen the direction and the character is already on the move... I think that it would be better to end the game only if the time finishes before you chose the direction (or by hitting a wall)
Cool game! I like the graphics and the mechanics! I would say the same someone here already said, some form of score would be great! And ,for me, the difficulty should increase constantly to make it more challenging. Simple but cool!
If you have time, please rate my game too! I would really appreciate it!
@Tex Killer Thanks for playing! The timer is bugged. The design is that you get only one second to chose a direction and one second to get out. So if your 'escape second' runs out, the character dies. The timer doesn't reflect that.
@scoobyben Thanks for playing! I ran out of time before I could implement the scoring system. I'll work on it as soon as I can.
@_zulli Thank you so much! I hope to add more mechanics to the game so that I can make it balanced. I'll play your game once I'm done with "Penguins Gone Mad" =)
A bit confusing at first! Like what direction I'm supposed to go, what the bubbles do, it took me a little while to notice the walls too. But after I figured that out it was a nice challenge. The 180* things destroyed me tough :p
The barrier, together with the "180°" modifier, were nice additions! Especially that modifier... when you already have such few time to think, having to pay attention to the details made it somewhat harder.
But the game lacks some sort of progression or score... otherwise, the game gets boring (to me), since there's no reason to keep trying and choosing a direction. I could simply keep pressing "left" and "right" as soon as I entered the stage, only failing when the "180º" was game...
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I missed a way to track progress. Maybe the number of times you have chosen a direction or the time you been alive.
@Red Mike Thanks! I designed it so you only have one second to choose a direction. Once that second is past and you haven't chosen a direction, the character is bound to die. The time guage doesn't reflect that, though.
@Mechatodzilla Thanks! I wanted to add a timer but I ran out of ... time (nice pun).
the only problem I had was that the timer doesnt seem to stop when you choose and rather it stops once you leave the room, so you kinda have less than one second to choose.
Other than that, it was a pretty fun experience, good job!
@nyrrr Thanks! The instructions were not clear so it's really my fault.
@Lorenzo Maieru Thank you for the complement! The timer is bugged, yes. I'm sorry.
Sometimes the game goes to game over even though I have already chosen the direction and the character is already on the move... I think that it would be better to end the game only if the time finishes before you chose the direction (or by hitting a wall)
If you have time, please rate my game too! I would really appreciate it!
@Ariake81 Thank you!
@scoobyben Thanks for playing! I ran out of time before I could implement the scoring system. I'll work on it as soon as I can.
@_zulli Thank you so much! I hope to add more mechanics to the game so that I can make it balanced. I'll play your game once I'm done with "Penguins Gone Mad" =)
@Snuti Thanks!
Like what direction I'm supposed to go, what the bubbles do, it took me a little while to notice the walls too. But after I figured that out it was a nice challenge. The 180* things destroyed me tough :p
But the game lacks some sort of progression or score... otherwise, the game gets boring (to me), since there's no reason to keep trying and choosing a direction. I could simply keep pressing "left" and "right" as soon as I entered the stage, only failing when the "180º" was game...