Incomplete
"Incomplete" is a point and click adventure in which you have to make the right choices to become a better human being.
God has punished you for living your live in a bad way and thus took away several body parts of yours.
Get them back by being a good person or continue your way and suffer the consequences.
Features: 4 different adventure screens, Cutscenes, Multiple endings
Controls: Use the mouse to click objects and combine them
Tools used: Construct 2, Photoshop, LMMS, bfxr
Team:
Erik Schulze (code/audio, me)
Mirko Schulze (graphics, http://www.ludumdare.com/compo/author/ketzer/)
Enjoy!
God has punished you for living your live in a bad way and thus took away several body parts of yours.
Get them back by being a good person or continue your way and suffer the consequences.
Features: 4 different adventure screens, Cutscenes, Multiple endings
Controls: Use the mouse to click objects and combine them
Tools used: Construct 2, Photoshop, LMMS, bfxr
Team:
Erik Schulze (code/audio, me)
Mirko Schulze (graphics, http://www.ludumdare.com/compo/author/ketzer/)
Enjoy!







Comments25
We were a little short on time, so we could not add too much in terms of animations. There are some particles and moving objects though to make the screens a little less static.
I liked the graphic and story (especially the take on the theme), it was unexpected and funny.
Contrary to some of the other comments, I found the riddle quite logical and not especially difficult, but I was raised on 90's point 'n click which really made you go for crazy combinations.
The music is a bit repetitive indeed a bit more variety, or a longer loop, would have been enjoyable.
Nice realisation overall, great effort, and congratulations on completing a game in 72hours !
Cheers, and thanks for the game!
PS: a woman as a prize, really?
The difficulty feels about right. Would have been nice to have a better interface and a more natural way to progress (without having to, say, click on "way" to finish a level), but all that would probably have been hard to implement within the timeframe. Having a way to skip through cutscene dialogue would be good as well.
Typo: "therefor" should be "therefore"
SPOILER
I like how you allowed "good" and "evil" solutions for some of the levels. That shows an extra level of polish.