Last Squadron

Overall★★★★★★★★★★2.82
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★2.04
Theme★★★★★★★★★★1.98
Graphics★★★★★★★★★★3.33
Audio★★★★★★★★★★1.46
Humor★★★★★★★★★★1.87
Mood★★★★★★★★★★2.41
Coolness★★★★★★★★★★75%
Almost missed the submission hour :O

We tried to make a sci-fi rogue-like game: "you only got one" player, one weapon, survive!

Unfortunately we couldn't finish it, with sound and some things more, but you can have some fun killing monsters :P

And please note that you can also fire with the "alt" key or control the game with an gamepad!

From Mister Studios team:
Chaoseiro - Programmer
Takeshi Kouga - Graphics Designer and Game Designer
ReddoYX - Graphics Designer and Level Designer

Comments30

01rafael17 Dec 2013, 03:39
Thankyou for web!
chabuduo17 Dec 2013, 03:54
I couldn't get passed the first area, can you clarify how to proceed? Looks solid.
torcado194
torcado19417 Dec 2013, 04:07
very difficult! controls are a bit wack, but pretty nice work! i like the upgrade system
code-11
code-1117 Dec 2013, 04:11
I had fun jetting around, but it was a bit unclear how to proceed from the first area like chabuduo said. I think I crouched by the middle of the floor and an upgrade/weapon select showed up, then it faded to the next level. From then on I was mercilessly killed by enemies. I had a blast!
Chaoseiro
Chaoseiroauthor17 Dec 2013, 04:31
Maybe the door isn't that visible :X
To open it just interact with it (w) and it will take you to the levels.
And thanks for the comments and reviews ;)
Nut17 Dec 2013, 05:08
It's obviously unfinished, but this could be a fun game someday! I like the art and the fast-paced jumping around. I don't like that I need to click the mouse to shoot when there's no aiming or other mouse control - firing should just be a button on the keyboard. Of course the game also needs sound and tighter controls, but overall I'd say this isn't a bad showing for 72 hours.
Chaoseiro
Chaoseiroauthor17 Dec 2013, 05:29
@Nut
Actually that was a mistake, you can also use the "alt" key and use a controller, thanks for remembering me about that kk
About the sound, if we had just one hour more we would be able to give it some sfx and a bgm, but that upgrade window took way longer than expected :/
And the controls...let's say I lost the fight with unity 2d physics :X
and thank you very much for your comment and review ;)
Jiggawatt17 Dec 2013, 05:47
Got a wacky feel to it, almost like it was made while drunk. Guess that's just cause for some mood points.
Mase
Mase17 Dec 2013, 15:31
I'd prefer to hold a key down to fire.
StMatn17 Dec 2013, 15:56
Nice game!
The graphics look really nice.
The game is quite hard, but hey that makes it challenging!

Some small points I noticed:
- Standing up from crouching should be instantly, like the crouching, because it's quite hard to shot, when in cover.
- The assault gun would be cooler, if it was full-auto.
- Moving around could be a bit more crisp ;)

Is the level procedurally generated? It looks really nice. Besides that, the money avalanch you get, when killing an enemy is really satisfying :D
dark_hunter17 Dec 2013, 17:49
Looks really nice and fun when shooting monsters (and they shoot back). The hero's speed felt too much.
DanielSnd
DanielSnd17 Dec 2013, 23:43
My first impressions on the game :)
Lyje
Lyje18 Dec 2013, 02:44
Pretty cool. Tricky, but very satisfying when you kill an enemy.
Tom 7
Tom 718 Dec 2013, 03:52
I did have fun killing monsters! Initially I thought the controls were too jerky (specifically the unaccelerated x/y), but after I played for a while I appreciated the speed. Massive coin drops reminded me of Smash TV for some reason. I played enough to explore some of the map (still can't figure out if there's anywhere to go) and upgrade my weapon pretty far, and wreak some havoc!
Maple
Maple18 Dec 2013, 04:46
Man, this is a dangerous (and well-presented) game! My main qualm is that the controls didn't make much sense to me (mostly in the menus, where you need to select with WASD and then click on it), and also, given that I am using the mouse, I would've liked to have been able to aim with it. You have a pretty solid foundation, though. Great work!
Venks18 Dec 2013, 04:46
Really like the graphics. Great stuff. I couldn't figure out how to get pass the first screen though. I tried to interact with the door, but it just wasn't happening. Not quite sure what I was doing wrong.
madlee
madlee18 Dec 2013, 04:54
Fun, though the controls are a little wonky. Took some time to get used to the speed of movement. Also, I somehow got stuck on a weapons upgrade screen in the first area, and somehow when I figured out how to close it, I had been teleported into an area with a bajillion monsters. I died promptly and was very confused, but the second playthrough was better :)
Chaoseiro
Chaoseiroauthor18 Dec 2013, 05:26
First, thanks everyone for playing and commenting!
Second, well, mentioning the mouse was an error, as the whole game was planned for wasd/gamepad, i know that shooting can be done with mouse, but that's Unity's default behavior (Fire1 button).
@Mase: That would be an upgrade, but we decided to give the rifle a burst shot instead of full automatic firing :P
@StMatn: Yeah, stand up after crouching should really be instantaneous :X
The levels aren't procedurally generated, we planned to have a sequence, but in the end, we could only make the door take you to a random map :/ (at least there are 8 maps...)
@DanielSnd: thanks for the video :P
@Venks: You start without a weapon, and must buy one from the shop to enter the maze/spaceship/levels. The hud is wrongly showing bullets when the game starts for the first time...
@Maple: in the menu you select stuff with the "Fire" button, which happens to also be mouse button :/
@madlee: yeah, there's a really annoying bug in the shop, as it was supposed to let you change to one of the first weapons but after opening the upgrade menu it will stay activated forever...
Seigeengine
Seigeengine18 Dec 2013, 17:09
Reasonably fun, but you move to fast, there's minimal feedback when you interact with the UI (IE: Buying things), and the monsters seem overly aggressive. I walked in, and got mobbed by about 6 things, only to jump and have over half my heal removed by some crystal thing I had assumed was an item or something.

Sound would have definitely made the experience much better.
Nelien
Nelien18 Dec 2013, 19:57
Quite well executed, the graphics and controls (I would reall like interacting with E, jetpack with W and shooting with SPACE) are not that great but the mechanica work really well. I like the fact that when you die you just get another try and you keep your money -- good feeling of progression.
evilindiegames
evilindiegames18 Dec 2013, 20:00
Nice game jam try and I hope you will finish it one day!:)
van noctar18 Dec 2013, 21:59
Controls are'n trivials!! Good game however.
lasagnegames
lasagnegames18 Dec 2013, 22:10
Shooting system not always working, nice one BTW
Shigor
Shigor18 Dec 2013, 23:56
It reminds me good old turrican in some ways.
Lipedal
Lipedal19 Dec 2013, 02:34
That looks promising, man. Would love to see a fleshed-out version with sound and improved gameplay :)
stigmawall
stigmawall19 Dec 2013, 04:16
I like the graphics, but i don't like the controls at all.
AmmoreChicks
AmmoreChicks19 Dec 2013, 08:31
Professional graphics, a good base to work on!
minibutmany20 Dec 2013, 23:30
Really excellent graphics/particles...It really deserves some sound FX to make the experience complete. Navigating the GUI was also a bit wonky. Overall, a nice game!
Bruno Massa21 Dec 2013, 16:06
ficou bastante BETA :P mas da para melhorar!
Und[0]ne Devs21 Dec 2013, 19:31
Nice work! In my opinion is so fast, but good job anyway! :)

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