Light of Happiness

Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.24
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★2.31
Audio★★★★★★★★★★1.78
Humor★★★★★★★★★★1.96
Mood★★★★★★★★★★3.23
Coolness★★★★★★★★★★92%
Light of Happiness is a superminimalistic, mouse-only, pseudo-artistic...ehm...reflex game? I think so.

You have to use your left mouse button only. BUT BEWARE: YOU HAVE TO USE IT VERY OFTEN!!! (I'm not joking, prepare your LMB :P)

Theme: You Only Get One...well this game uses only one input (mouse), only one colour (white) - but in 8 shades because we can, and tells that we get only one single and superior purpose in life: happiness.

So...make it out as you wish, I think the game is related to the theme.

My original plan was too complex and buggy, but I already wasted 20 hours for that. However, I couldn't just sit on my ass and waiting, so I created Light of Happiness WITHIN SIX HOURS OVERALL! Please, think about it, when you rate tha game.

The game uses 8 shades of gray overall. No, it's not worse than the novel with a similar name.

Comments30

PaperBlurt
PaperBlurt16 Dec 2013, 14:53
More text adventures! Nice!
headchant
headchant16 Dec 2013, 15:28
Very interesting concept, but it might be a bit harmful for the left mousebutton ;)
Katamoriauthor16 Dec 2013, 15:28
@PeperBlurt: In fact, I didn't plan this game for a text adventure, but glad you enjoyed it =)
mruno16 Dec 2013, 15:44
Interesting game with an interesting concept. It hurt my hand a lot though :P
DST16 Dec 2013, 16:24
Nicely done! Text adventures in Love? Why not ^_^
kyyrma16 Dec 2013, 16:27
Interesting game. Good work on the descriptions between the stages.
etabubu16 Dec 2013, 16:29
Interesting idea and important topic. Would have loved to seen other implementation on the mouse input though, more friendlier to my finger ;)
SketchyGalore
SketchyGalore16 Dec 2013, 16:34
Thanks for leaving a nice comment on my game; I had to stop by and do the same :) And I was feeling a little down so a game about happiness was interestingly-timed! I think I might have to dig into the source so I can re-read the interesting essay within... without hurting my hand again ;)
scriptorum
scriptorum16 Dec 2013, 16:35
Nice. I found the contrast between descriptions of happiness and laborious clicking to be amusing. ;)
Katamoriauthor16 Dec 2013, 16:51
Thank you all!

@scriptorum: No one said that happiness is easy to reach! =) also, I tried to implement more similar metaphorics elements, with more or less success.

@SketchyGalore: thank you, Mr. Baffleman! :D sadly my game is not that "actionful" as yours, but I'm glad you enjoyed it.
Nik Sudan16 Dec 2013, 17:45
Nice idea, but I can't feel my finger now :P
josefnpat
josefnpat17 Dec 2013, 05:42
Very interesting. Lots of clicking!
supremefist
supremefist17 Dec 2013, 20:05
Nice message, but my finger hurts now :)
donaldducky
donaldducky17 Dec 2013, 22:01
I tried to play this (downloaded Love 0.9 to play other games) but it crashes:

Error

main.lua:135: attempt to call field 'drawq' (a nil value)

Traceback

main.lua:135: in function 'draw'
[C]: in function 'xpcall'
Katamoriauthor17 Dec 2013, 22:43
@donaldducky: I used an earlier version of LÖVE for creating this, so it was never tested on 0.9 version. Try to get 0.8, that should work IMO.
viinnyk17 Dec 2013, 22:44
looks and sounds really nice, however i can't figure out how to play. All I have is a ball floating in space...
viinnyk17 Dec 2013, 22:45
honestly I can't tell what I have to do
drkrunk
drkrunk18 Dec 2013, 09:54
This was interesting, neat concept. Good job.
ian_snyder
ian_snyder19 Dec 2013, 00:46
Interesting, and I do laud you for making something in 6 hours :D I don't really understand what I was doing other than clicking as fast as possible in the same areas, though :P I like the writing, would be interesting to see something from you that was more focused on that.
Paco
Paco19 Dec 2013, 00:48
Well,
I must tell you, I hope you understand: I was interesed by the text and ideas, but I can't really give you a good score.
But, I didn't wanted to just do that. So I'm leaving a comment, (an useful one i hope) to compensate, maybe.

I really like when games open doors that are usually ignored or taken lightly. Happines is a very heavy topic actually and you have several ideas, some of them I concurr, others not so much. In any way, I must confess I was a little disapointed by the game itself. I understand the limits you got, and I celebrate your attempt to cover the topic in this challenge.

I think you weren't able to carry the ideas presented in text to the game... I guess you noticed that too, so I propose to you a challenge/technique, next game write these ideas, these text down... but do not put them in the game, and try to translate them into gameplay alone. I do not have a problem with text, but ¿What if the ability to write down the concept free us from the obligation to gamefy it? You know, limits (self-limits too) are great for learning new things, new ways... Maybe you are used to write more than design games... (maybe, i cant really know) so, if this is the case, you could force yourself to not write at all (only because you can write)...

Well that is a proposition you can dismiss, of course, I hope you understand my real message: I look forward to your next game, and i know it will be better.

PD: sorry for my bad grammar, i hope the comment is still readable
ReactorScram
ReactorScram19 Dec 2013, 00:49
At first I was very confused, I thought I was supposed to click on the tiles that flashed. Then I reread the rules. I don't see any tiles marked by colons, but they are marked with commas. By the end, it was pretty easy because I would just make a square that took a long time to degrade. The cellular automaton was fun to play with, but the text was a little hard to understand.
scoopsy
scoopsy19 Dec 2013, 01:19
Not able to get it running, but it looks neat.
Katamoriauthor19 Dec 2013, 01:23
@ian_snyder: Actually, you're not doing anything else! Squares are metaphoric implementations of aspects of your life, and clicking means taking care of them - consequence: they are getting brighter. Light means happiness and good things in this metaphoric meaning.

@Paco: I think I could get the matter: you miss the real implementation of metaphoric elements. You are perfectly right! I wrote my idead but at the end I couldn't add much to this "click-on-tiles" stuff.

Probably my mistake, I don't want to blame short perioud of time for everything - I'm not even permitted to do so.

Also, thanks for the long-long comment!

@ReactorScram: colons vs. commas - ARGH, damn, my bad grammar! It may be the reason also that you could barely get the texts. I hope you still enjoyed this little game o' mine!
chiguireitor19 Dec 2013, 01:40
My poor poor poor LMB. Nice mood and very easy to understand mechanics.
MrTedders
MrTedders19 Dec 2013, 04:06
haha oh geez i read the complaints about hand and lmb and now i understand. Interesting concept you got goin here.
JaymeeMak
JaymeeMak19 Dec 2013, 04:09
I really enjoyed the mood of the game and the message you were trying to convey. The gameplay itself was a little simplistic and could have used a bit more clarity in explanation, but I see where you were going with it, and the attempt turned out quite nice. My finger is kind of sore now though. Good job!
Spelchan20 Dec 2013, 23:40
Too much clicking.
badlydrawnrod26 Dec 2013, 20:02
Argh, my carpal tunnel is playing up. Some of us are out of warranty you know.

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