Got it running, but managed to pick up a letter laying on the ground, which instantly allowed me to clip through the entire level.. My companion also got stuck. I like the pathfinding for the companion though, It's clear you made some effort there; Though sadly it gets stuck a bit still on the corners of tiles.
Some critique: I would have liked the controls with less momentum. Graphics instead of letters would be more discernible. There was one bug where I flew through a glitch in the walls (?) and was moving somewhere out of screen. Don't know exactly how that happened.
Oh man all those letters are confusing no idea what was going on with them. I like the idea but it needs a lot of work to become fun, your partner is so slow that was hard to have him go to the other eye with him sometimes. Great use of theme!
It's an interesting idea but it didn't feel very different from a normal maze game. Perhaps having one eye should be more limiting, for example pushing a button and not seeing its effect.
I think I spawned in a maze where I couldn't go anywhere.
S
Snail_Man16 Dec 2013, 17:00
I liked the maze & rougelike elements, but it could've used some graphics, and the controls felt slippery at times. Also once I'd gotten a few powerups, the * became painfully slow.
A few bugs: The 'enemies' didn't seem to do anything I ended up going through some walls, and then ended up completely out of the map The 'shooting' didn't do anything Nothing seemed to work
Also; the player seemed to slide too much after stoping moving and it was easy to get caught on corners.
Comments15
Congratulations on your entry. :)
Some critique:
I would have liked the controls with less momentum.
Graphics instead of letters would be more discernible.
There was one bug where I flew through a glitch in the walls (?) and was moving somewhere out of screen. Don't know exactly how that happened.
Great use of theme!
The 'enemies' didn't seem to do anything
I ended up going through some walls, and then ended up completely out of the map
The 'shooting' didn't do anything
Nothing seemed to work
Also; the player seemed to slide too much after stoping moving and it was easy to get caught on corners.
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