
One way out
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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There is, One way out, try ande find your way and stay alive.
Avoid traps and dangers.
Be quick .. your light dims ...
Watch for ghosly encounters ... you only live once and there is only one way out.
You only have one life, and we mean it.
If you die ... and restart, you will die again.
If you want to play another "life" use another browser :D
The ghost is a multiplayer haunting function, it automatically hunts a living players level upon death.
Each time you restart the game you end up in another players who is alive his or her level and they will see you in ghost form. Where as you as a ghost see them as living beings.
Sadly, there wasnt enough time fully implement the multiplayer feature where you are able to haunt and taunt other living players physcially (like pushing them in a trap).
There is one way out .... go figure ;)
~~
We worked in a team of 4 ... and a couple hours before the end our host (private) his svn server died on us .. so we had to work real hard with what we had left to get it back together.
In the last hours the exports to webpage took forever right before the deadline (was 2:40 for me and I even fell asleep)
This was some of our team members first time joining ludum.
Avoid traps and dangers.
Be quick .. your light dims ...
Watch for ghosly encounters ... you only live once and there is only one way out.
You only have one life, and we mean it.
If you die ... and restart, you will die again.
If you want to play another "life" use another browser :D
The ghost is a multiplayer haunting function, it automatically hunts a living players level upon death.
Each time you restart the game you end up in another players who is alive his or her level and they will see you in ghost form. Where as you as a ghost see them as living beings.
Sadly, there wasnt enough time fully implement the multiplayer feature where you are able to haunt and taunt other living players physcially (like pushing them in a trap).
There is one way out .... go figure ;)
~~
We worked in a team of 4 ... and a couple hours before the end our host (private) his svn server died on us .. so we had to work real hard with what we had left to get it back together.
In the last hours the exports to webpage took forever right before the deadline (was 2:40 for me and I even fell asleep)
This was some of our team members first time joining ludum.