I sucked at this, but I like the concept. Especially liked the robots head falling off when it hit too hard. If I'm going to fail a lot I like humor. I have been playing with C2 also, although I am a total newbie. ;) Congrats! I'll see you on the Scirra forums!
I managed to get to level 3, but couldn't beat it. I don't have the time or patience to get through all 5 levels (glanced through the source to see how close I was to the end). I think the game might be a tad too difficult, but it seems made well. I don't see how it relates to the theme though.
@SnoringFrog You Only Get One Wheel. I was thinking something like Trials but only one wheel. Also I was planning to make more easy levels, but I did't have full 2 days so I put just the hard ones in I guess :I
That light in the beginning of level 2, dang! I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise!
That light in the beginning of level 2, dang! I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise! Loved that engine sound as well, prrttputputput :P
Nice concept and control system! Very very hard. Too hard for me, I couldn't get passed the tutorial. Love it how the robot falls apart when you crash.
Overall a solid game. It's a bit too hard (couldn't get past level 2), but I really like its mechanics. If it was a bit harder to die it would have been really great.
And they say games are too easy these days! I like this game, though the best way to play it would be with your friends laughing at you over your shoulder. It's got the same fun as QWOP, but actually feels controllable, if barely so. I made it to the second set of Washers in Level 2 before giving up.
It did take me 7 or 8 lives at the beginning to understand how the controls worked. The problem is that if you just start with Z and X, they don't do anything until you start falling over. Having those work immediately - even if it kills the player - would make it easier to learn. The sketch of the controls is tricky too - I actually thought it was a joystick.
@acp_ld, No you should be able to just start moving. Found this on Construct 2 forum though
"Most of keyboards have troubles with detecting arrow-keys and numpad keys, pressed at the same time. (try to press up-arrow +left or rigt arrow+ num0, no effect)."
not sure if that is still an issue.
@JoeProgram, Totally forgot to fix that tilt system. Force is determined from the angle and when it starts it is 0. Also Z and X weren't maybe the best choice for everybody.
Really interesting idea, the physics behind this are cool but very difficult. A few times I got it right and my guy went launching into the air - a few moments of euphoria before the inevitable crash landing
The idea is good, but the controls are... I don't know, I like physics game in general, but this one is pretty hard. It is strange how the balance works.
There is a nice mood, graphics look nice, I guess the difficulty is not well balanced. Or maybe, instead of a one shot death, have an health bar, or something to allow the player to "fail" without getting frustrated too quick.
Congratulations on releasing a game nevertheless, I wish I could have gone further into it.
Very QWOP-ish. I wanted to be able to play this more because I typically really like vehicle physics-type games, but the controls were just too tricky and sensitive to get the hang of. I loved the graphics, and it had a nice dark mood to it. I really wanted to see more, but the learning curve was just too high for me. When you make the game, you tend to not realize how difficult it can be for a new player. That's a trap that I certainly fell into my first Ludum Dare.
Congratulations on participating. I hope to see you in LD 29.
Comments23
Great game, good sounds, innovative.
Good job!
I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise!
I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise! Loved that engine sound as well, prrttputputput :P
It did take me 7 or 8 lives at the beginning to understand how the controls worked. The problem is that if you just start with Z and X, they don't do anything until you start falling over. Having those work immediately - even if it kills the player - would make it easier to learn. The sketch of the controls is tricky too - I actually thought it was a joystick.
Nice work!
@acp_ld, No you should be able to just start moving. Found this on Construct 2 forum though
"Most of keyboards have troubles with detecting arrow-keys and numpad keys, pressed at the same time.
(try to press up-arrow +left or rigt arrow+ num0, no effect)."
not sure if that is still an issue.
@JoeProgram, Totally forgot to fix that tilt system. Force is determined from the angle and when it starts it is 0. Also Z and X weren't maybe the best choice for everybody.
The idea is good, but the controls are...
I don't know, I like physics game in general, but this one is pretty hard. It is strange how the balance works.
There is a nice mood, graphics look nice, I guess the difficulty is not well balanced.
Or maybe, instead of a one shot death, have an health bar, or something to allow the player to "fail" without getting frustrated too quick.
Congratulations on releasing a game nevertheless, I wish I could have gone further into it.
Congratulations on participating. I hope to see you in LD 29.
Hurry and no tester can be a problem. But maybe I make a proper game out of it at some point.