
Space Voyage
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Goal: Keep at least one crew member alive and not insane until the destination is reached.
How to play:
If a crew member turns yellow he is sick. Move him to a room containing the medical table (green room) or chemicals (blue room). Failure to do so may result in death.
If a crew member turns blue he is depressed. Move him to a room containing a sleep chamber (red room) or chemicals (blue room). Failure to do so may result in insanity.
Chemicals are not as effective as a medical room or sleep chamber.
If a crew member turns a dark grey color he is hungry. Eventually he will die.
If an engine malfunction occurs place a crew member at the yellow tiles next to the back of the ship until it is fixed.
If a navigation malfunction occurs place a crew member at the yellow tiles next to the front of the ship until it is fixed.
Failure to fix a malfunction adds days to the total travel time.
Meteor strikes may occur if weapons are not chosen. These damages cannot be fixed.
How to play:
If a crew member turns yellow he is sick. Move him to a room containing the medical table (green room) or chemicals (blue room). Failure to do so may result in death.
If a crew member turns blue he is depressed. Move him to a room containing a sleep chamber (red room) or chemicals (blue room). Failure to do so may result in insanity.
Chemicals are not as effective as a medical room or sleep chamber.
If a crew member turns a dark grey color he is hungry. Eventually he will die.
If an engine malfunction occurs place a crew member at the yellow tiles next to the back of the ship until it is fixed.
If a navigation malfunction occurs place a crew member at the yellow tiles next to the front of the ship until it is fixed.
Failure to fix a malfunction adds days to the total travel time.
Meteor strikes may occur if weapons are not chosen. These damages cannot be fixed.