You and a friend made a bet: can you build a fast-food empire with just a dollar and an hotdog shack?
- Controls: Use the menu on the right to restock items. Use the menu on the left to develop new upgrades!
Warning: There is no preloader right now, so please wait a bit for the game to load (it's about 1MB).
Made by: Sun @SunShiranui - Design, Programming Giuseppe Giordano @whitesora92 - Programming Daniele Piscitello @danipiscitello - Art Matteo Gagliardi @tulblut - Music
awesome!, I liked the way the game goes. the menus are hard to find, tho. It took me some time to discover there was menues on both sides of the screen.
Wow! That's so adorable! Gameplay is attractive, I walked trough it with fun. Art is also cool, I liked the most the mood of the night. Soundtrack isn't probably the best part of the game, but it's still good. Good game :)
I love this kind of game, I love building up my little empires in sim games. However, this game is a little too easy for me. I managed to win it in few minutes. But, I can't ask for more as this game is made in a very short time. The most fun game I had played, I guess :D
Too bad we can't continue playing it after end :( Like other said. Hard to find the menus at the beginning. Also, what does "P", "C", "O" and "Q" means ? And how are they used in the game ?
I really enjoyed it anyway and I'm glad I saved the world :)
Nice game, hope you will get more review, because it's really fun. the start is a bit slow but when you manage to get your first 100$ things get easier. congratulation for the art and music too.
Gorgeous game! Very polished for the amount of time it was made in. There's only one tiny bug (I think it's a bug) where it doesn't the timer doesn't advance if the menu's closed.
I really like the graphics and audio of this game. And the gameplay is really solid too. Only tip I want to give you is to give more visual feedback. Like a little green dollarsign popping up when you make a sale.
Played it to completion, pretty fun management game. Some little quibbles: It seems that if you run out of money and hotdogs you lose, even if you've got a hotdog shipment coming. That's a bit irksome. Also, it'd be nice if there were tooltips for what the numbers in the top meant.
At a few points I suddenly ran into negative money and wasn't sure why? I hadn't spent any money for it to happen, which was frustrating.
At one point the left side bar went behind the buttons on the right side bar. The hamburger philosophy button also gets hidden as it's over too far on that side of the screen.
It took me a while to realise that 'researching hamburgers' meant purchasing the hamburger button - I thought that was a one-off upgrade.
Having a pause button would also help immensely in a time-based game.
Overall a job well done, the operatic music was a really nice touch and I like the way the day/night animations were implemented. Good work guys!
Maybe I did something wrong, but I never got enough to get to any upgrade. It seems I got robbed every night (or at least money reset then). I kind of liked watching the game play itself though.
I finally understood the hamburger philosophy. I really appreciated the elaborate background (story, events), it really gives some life to the game. Graphics are pretty. Maybe some more infos about the stats, and what upgrades really do, could make the gameplay perfectly clear.
Really nice game, I got stuck in front of my screen for (at least) half an hour. It's so addictive. The art is good, the music's cool but gets repetitive after 10 minutes... However, there is no strategy in this game, you just have to spam-click all the buttons. Money is never a problem, I don't even see how it is possible to loose ^^ It could have been more challenging. Also I didn't wanted this popup to end the game when I won xD
Anyway, that was a lot of fun. Congratulations !
J
Jiggawatt21 Dec 2013, 14:41
My favorite thing about this game is how it feels alive in a way. The day/night cycle, the hot dog van driving to your stand, the random events.
Meanwhile, my biggest grief is that I seem to get robbed (or something) all the time and there's no way for me to prevent the sudden losses of money. That just seems like a design flaw to add fake difficulty. It's keeping me from getting anywhere at the start for a long while. Not quite gamebreaking but super annoying.
The overlapping menus are a bit ugly too, not a good use of the limited screen space. Otherwise it looks and sounds good.
Very very good! The main complaint I have is that when opening the right menu it sometimes/often clicked something while expanding, which was particularly annoying when I unintentionally buy flyers or something.
T
TomboFry21 Dec 2013, 14:53
This has been possibly the most addicting game I've played so far this Ludum Dare! If you developed this further I would probably buy it!
Once you get rolling, it's pretty easy, but I guess challenge isn't quite the focus of the game anyway. The music was... capitalistic? which is perfect. Really fun. One of the best games from the jam I've played yet.
The only LD sim game I actually played all the way through and beat, so that's saying something. Didn't really expect all of the moon stuff, it was really surprising and fun in a very quirky way. Very good game, great job, guys!
Very cute. You've put together quite a cheery little experience. From a gameplay standpoint, I want to say that it doesn't really feel like there are enough meaningful decisions, or really enough to do at any given moment, but, in the end, the charm of the world goes a long way.
Comments51
Gameplay is attractive, I walked trough it with fun. Art is also cool, I liked the most the mood of the night. Soundtrack isn't probably the best part of the game, but it's still good.
Good game :)
I love this kind of game, I love building up my little empires in sim games. However, this game is a little too easy for me. I managed to win it in few minutes. But, I can't ask for more as this game is made in a very short time. The most fun game I had played, I guess :D
Very cool game, I really enjoy these types of games.=]
It'd be better if it was harder, it was very easy and I had all the upgrades developed on the 8th of January.
But great work!
I really enjoyed it anyway and I'm glad I saved the world :)
Absolutely brilliant :) So polished.!
Didn't quite get that R P O Q thing, but it's not crucial
Love the graphics and sound! :)
Cheers, Marcus
Thanks guys.
At one point the left side bar went behind the buttons on the right side bar. The hamburger philosophy button also gets hidden as it's over too far on that side of the screen.
It took me a while to realise that 'researching hamburgers' meant purchasing the hamburger button - I thought that was a one-off upgrade.
Having a pause button would also help immensely in a time-based game.
Overall a job well done, the operatic music was a really nice touch and I like the way the day/night animations were implemented. Good work guys!
I really appreciated the elaborate background (story, events), it really gives some life to the game.
Graphics are pretty.
Maybe some more infos about the stats, and what upgrades really do, could make the gameplay perfectly clear.
Great sprites, fun music, decent challenge, and a very innovative take on the theme.
Great work all around!
Thanks for such a fun entry! I hope you improve upon it!
VERY addictive tough!
(Ed è bello vedere una entry fatta da compatrioti!)
Also I didn't wanted this popup to end the game when I won xD
Anyway, that was a lot of fun. Congratulations !
Meanwhile, my biggest grief is that I seem to get robbed (or something) all the time and there's no way for me to prevent the sudden losses of money. That just seems like a design flaw to add fake difficulty. It's keeping me from getting anywhere at the start for a long while. Not quite gamebreaking but super annoying.
The overlapping menus are a bit ugly too, not a good use of the limited screen space. Otherwise it looks and sounds good.
Very well done and addictive :D
From a gameplay standpoint, I want to say that it doesn't really feel like there are enough meaningful decisions, or really enough to do at any given moment, but, in the end, the charm of the world goes a long way.