
The TORPEDO
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IMPORTANT NOTE: Use either Chrome for web, or download for PC! Safari should also be fine. Also there might be a slight graphical quality loss in web version, if you want crispier graphics, go for the windows build :)
Update: Now have OsX and Linux versions uploaded! Feedback on links and program run would be appreciated. Thanks :)
~============~
It is done.
This was my first Ludum Dare and I must say it was AWESOME! It was plain enlightening, I never dedicated myself so much into the job before. 48 hours was really tight for levels, sounds, testing, and especially art.
If it wasn't for the wonderful C2 I wouldn't have been able to do half of this.
In "The Torpedo" you are trying to program a torpedo that you are about to launch from a hand-crafted, one-man submarine you named "the JOUSTER." However, it can only carry one torpedo! Will you be able to defeat the sector commanders of the invasion forces?
Edit: though these are also explained in the in-game tutorial, people seem to miss them so here we go:
~============~
SOME IMPORTANT NOTES:
1-) DONT FORGET TO PRESS THE NEXT BUTTON! After setting the radials, press next to enter the command, or your torpedo will just fly straight.
2-) YOU CAN QUEUE COMMANDS! Most people seem to miss the line in the tutorial, you can enter up to 8 commands for your torpedo
3-) North is 0 degrees. This is towards the top of your monitor. East is 90 degrees. This is to the right.
4-) CLICK ON SHIPS TO SEE THEIR INFO! USE THE IN-GAME CLOCK to check how much time civillian ships take travelling their routes. Then combine this information with their speed to have an estimation for your torpedo planning!
5-) Be vary of streams in 3rd and 4th levels!
6-) The torpedo always launches with 5 knots and to Jousters angle.
Update: Now have OsX and Linux versions uploaded! Feedback on links and program run would be appreciated. Thanks :)
~============~
It is done.
This was my first Ludum Dare and I must say it was AWESOME! It was plain enlightening, I never dedicated myself so much into the job before. 48 hours was really tight for levels, sounds, testing, and especially art.
If it wasn't for the wonderful C2 I wouldn't have been able to do half of this.
In "The Torpedo" you are trying to program a torpedo that you are about to launch from a hand-crafted, one-man submarine you named "the JOUSTER." However, it can only carry one torpedo! Will you be able to defeat the sector commanders of the invasion forces?
Edit: though these are also explained in the in-game tutorial, people seem to miss them so here we go:
~============~
SOME IMPORTANT NOTES:
1-) DONT FORGET TO PRESS THE NEXT BUTTON! After setting the radials, press next to enter the command, or your torpedo will just fly straight.
2-) YOU CAN QUEUE COMMANDS! Most people seem to miss the line in the tutorial, you can enter up to 8 commands for your torpedo
3-) North is 0 degrees. This is towards the top of your monitor. East is 90 degrees. This is to the right.
4-) CLICK ON SHIPS TO SEE THEIR INFO! USE THE IN-GAME CLOCK to check how much time civillian ships take travelling their routes. Then combine this information with their speed to have an estimation for your torpedo planning!
5-) Be vary of streams in 3rd and 4th levels!
6-) The torpedo always launches with 5 knots and to Jousters angle.