The TORPEDO

The TORPEDO

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.46
coolness: 0.98
fun: 2.71
graphics: 2.73
humor: 2.04
innovation: 3.63
mood: 2.58
overall: 3.10
theme: 3.20
IMPORTANT NOTE: Use either Chrome for web, or download for PC! Safari should also be fine. Also there might be a slight graphical quality loss in web version, if you want crispier graphics, go for the windows build :)

Update: Now have OsX and Linux versions uploaded! Feedback on links and program run would be appreciated. Thanks :)

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It is done.

This was my first Ludum Dare and I must say it was AWESOME! It was plain enlightening, I never dedicated myself so much into the job before. 48 hours was really tight for levels, sounds, testing, and especially art.

If it wasn't for the wonderful C2 I wouldn't have been able to do half of this.

In "The Torpedo" you are trying to program a torpedo that you are about to launch from a hand-crafted, one-man submarine you named "the JOUSTER." However, it can only carry one torpedo! Will you be able to defeat the sector commanders of the invasion forces?

Edit: though these are also explained in the in-game tutorial, people seem to miss them so here we go:

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SOME IMPORTANT NOTES:

1-) DONT FORGET TO PRESS THE NEXT BUTTON! After setting the radials, press next to enter the command, or your torpedo will just fly straight.

2-) YOU CAN QUEUE COMMANDS! Most people seem to miss the line in the tutorial, you can enter up to 8 commands for your torpedo

3-) North is 0 degrees. This is towards the top of your monitor. East is 90 degrees. This is to the right.

4-) CLICK ON SHIPS TO SEE THEIR INFO! USE THE IN-GAME CLOCK to check how much time civillian ships take travelling their routes. Then combine this information with their speed to have an estimation for your torpedo planning!

5-) Be vary of streams in 3rd and 4th levels!

6-) The torpedo always launches with 5 knots and to Jousters angle.
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