
Unibrow
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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THE GAME HAS BEEN LOST, HENCE NO LINKS
One word: multidimensional.
Anyway, it is a simple adventure but with one special thing. Dimensional shifter! The whole gameplay lasts about 15 mins with nice bonus level at the end.
Basics of this game: First, the player has to acquire dimensional shifter, which allows him to make his way to the end of the map.
Connection to the theme (you can pick): You have only one.. hour to get to work OR You have only one.. battery.
(You will understand why I mention batteries, when you play the game)
What I have done in the new version already:
- Performance (so it could be ported to Flash instead of Unity Web Player)
- Inner game structure (The game I wrote in 48 hours was complete mess. I wrote like 75% of all game mechanics in one script) >> (cleanig up this should help me developing the game in the future)
- Time & coin concept were removed
- Battery is no longer needed for dimensional shifting
- Some fading effect (when you switch between 2D/3D)
- About 15 levels and still creating
What I am working on right now:
- Graphic models (some of the sprites could be 3D, when you switch to 3D World)
- Some animations (when the main character moves backward/forwars, he kind of 'teleports' himself, and I don't like that)
One word: multidimensional.
Anyway, it is a simple adventure but with one special thing. Dimensional shifter! The whole gameplay lasts about 15 mins with nice bonus level at the end.
Basics of this game: First, the player has to acquire dimensional shifter, which allows him to make his way to the end of the map.
Connection to the theme (you can pick): You have only one.. hour to get to work OR You have only one.. battery.
(You will understand why I mention batteries, when you play the game)
What I have done in the new version already:
- Performance (so it could be ported to Flash instead of Unity Web Player)
- Inner game structure (The game I wrote in 48 hours was complete mess. I wrote like 75% of all game mechanics in one script) >> (cleanig up this should help me developing the game in the future)
- Time & coin concept were removed
- Battery is no longer needed for dimensional shifting
- Some fading effect (when you switch between 2D/3D)
- About 15 levels and still creating
What I am working on right now:
- Graphic models (some of the sprites could be 3D, when you switch to 3D World)
- Some animations (when the main character moves backward/forwars, he kind of 'teleports' himself, and I don't like that)