You Only Get One Derpina

Overall★★★★★★★★★★2.41
Fun★★★★★★★★★★2.41
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.68
Graphics★★★★★★★★★★1.73
Audio★★★★★★★★★★2.05
Humor★★★★★★★★★★2.85
Mood★★★★★★★★★★2.12
Coolness★★★★★★★★★★41%
You only get one Derpina in your life. I know, she's Derpina, but then again you are Derp, so you two belong toghether. You have to protect her, don't let her down! Some of her fears are real, some are imaginary, but you can't just sit around, you have to go out there and defend Derpina. As I said, you only get one...

...so guard her carefully.

ps. if you lose game quits if you win you get nice...um... nice screen, yeah. cheers!

Comments10

30dogs17 Dec 2013, 18:36
Fun little game. The "decoy" balls definitely made it more challenging (still a little too easy unfortunately). I thought I was being super clever by nudging derpina into a corner to more easily protect her...but if you let a ball slip past in that scenario it will ricochet and hit her several times! Might be more interesting if derpina had some random movement and you had to keep up with her.
Venks17 Dec 2013, 18:37
feel glitches for me interesting idea. and a pretty okay execution
tigerrenkoauthor18 Dec 2013, 16:16
Thank you. Didn't want to make it too difficult and total failure on second day meant I couldn't make more levels :( Anyhow thanx for the comments, means much every feedback!
goerp19 Dec 2013, 20:15
Haha I win!
It played well for me and it was easy, which for Ludum Dare is a good thing.
An orginal and funny game.
plaguespark20 Dec 2013, 15:56
If the walls were closing in to make scene more non-static ... it would be awesome
glovecat
glovecat20 Dec 2013, 16:08
Haha, I laught with this game. I love the way you managed game over...closing it :P. Easy and good idea for only 4 hours. bravo!
Moosefly23 Dec 2013, 22:24
The collisions didn't always seem to work the way I wanted them to work, but I still managed to beat it.

Simple game but good job nonetheless!
tigerrenkoauthor25 Dec 2013, 11:23
@glovecat hahah that was... a feature... yea... I really... "managed" it thanx :D (it was a gruesome bug that I couldn't hunt of course)

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