This is my entry, An Ode to Violence! The aim is to consume as many humans as possible by moving into them via the mouse. Avoid the lava and bullets and get as high a score as you can!
That moment when you try to get the plane and it actually works. The splurgh sound made it for me, especially trying to imagine you having to perform it.
This is a good example of how simple components staged well together can create a nice gaming experience. I like the juicyness and the slomo together with the sound on hit is just great :)
nice. I would have liked to see greater retaliation from the paratroopers. And where is my hiscore? :P Nice to see you use more colours in your games too :)
Simple and fun! The slow motion was awesome. And it's addicting! The music fits in well. It a bit annoying having to reload it again and again, but it was a great experience overall!
nice, like the slow-mo, and the overall style. also feel the need to watch Tremors now for some strange reason. . . agh who am I kidding, I always have a need to watch Tremors.
Very fun, I liked the slow motion. I couldn't tell if you could kill the planes, but I felt like that would be interesting. I didn't like killing the player if they go too far left or right, though.
A nice entry, for sure! I would have liked to see some indication of my health (or maybe it was there and I didn't get it?) but overall, a super addicting game! Great job.
very nice. tight controls. I was about to say that it takes a long time for the enemies to spawn but then saw that you can kill the plane. Very graceful solution for those who want things to move along a little faster.
That slomo zoom is so damn cool. Even though the gameplay is basic, the sense of style, and the graphics and sound, make it into a surprisingly cool experience.
This is really cool, I like the slowmo effect when killing! ^^ sounds are really good, I'm gonna guess you made them all with you voice? Entertaining game, congrats! :)
I really enjoy it -- the slowdowns at gobbletime make the splashes of blood really apparent and I think the game fits its title well. But the challenge never ramps up. I feel like it really needs that, because it gets monotonous after a while.
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had fun! thx for making it and looking forward to see more
Nice use of the theme aswell
GG
The slowmo effect was a nice addition too, but I think you should not activate it for each kills, it breaks the rythme a little.
The movement are cool !
Maybe you should have added some bonus, or combo, i don't know. But it was cool (:
I couldn't figure out how to lose, so I ran off the side for a bit.
the slow-mo is awesome and really makes the game addictive!