Ascent

Ascent

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.63
coolness: 0.53
fun: 3.52
graphics: 3.30
humor: 1.90
innovation: 3.78
mood: 3.22
overall: 3.47
theme: 2.02
A six-degrees-of-freedom first-person-platformer/racing game.

Right, so, this is a bit complicated to explain. The short version is as follows:

WASD to run

SPACE to jump

Mouse and QE to change what way you're facing

SHIFT for brakes (you'll never use those)

R to restart from the most recent checkpoint

T to restart from the start of the game

Here's where it gets a bit complicated: while you're in the air, WASD does absolutely nothing at all. The only thing that matters is the way you're facing - you'll automatically glide forwards whenever you're in the air. The trick is, you have more control over the glide the closer your aim is to the angle of the momentum you've got. If that didn't make any sense, just remember to take smooth long turns whenever you can - it's faster.

Something to take into consideration is that the runspeed is FAST. So fast, in fact, that you can run straight up walls. From a standstill, if you want. That being said, the way your legs work is that they don't really care in what direction you run in as long as you're touching something - basically, if you want to stay on a wall, you need to run "into" it a bit, otherwise you're likely to fall off. Not that you can't pretty easily glide back on at high speeds.

If it's still confusing, feel free to send me an email at [email protected]. I'm also on twitter with @sfdstrandberg if that's more your type of thing I guess. Oh and http://sstrandberg.tumblr.com is a devlog of sorts. I think that's everything. I'm tired. It's 2:18AM here and I've been making myself seasick with videogames.
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