How to play: Arrows keys / WASD to move Space to Attack
Known Error: Unity web player does not always recognize mouse input the first time, press F5 to reload and it should be fixed
Story: You are offered by an Aztec priest, for their god, you survive your fall in the pit and now try to meet their god, but only those who can proof worthy will get to meet their maker
Pretty suave game! play style was fun, would be nice if you could swing the sword more often, also enemies that run directly at you get stuck on the sword and do no damage to you!
very engaging idea, but there is not much of a challenge yet as the enemies get stuck on the tip of your sword and you can easily take them out one at a time...i like the concept, would be nice if enemies would also compete with you by slaying each other, building up there gods or something..
I loved the sweeping swing when you use your sword, and the cutscene at the beginning was neat! I feel like the camera was aimed just a little too low. I saw a lot of ground, when I would have preferred to see a little further ahead.
Nice game. Didn't catch on with enemies getting stuck on your sword. Found it quite hard at first, but after killing my first enemy I got the hang of it. It does get quite repetitive. Only got to lvl6, so there could be changes up ahead that I missed..
Fun game! Would like to swing the sword more and perhaps have special moves (super spin attack!) . Also, I'm spoiled with camera controls. I need to control the camera. But engaging nonetheless. Great job!!!
C
Cake&Code30 Apr 2014, 10:10
First off, the game is HUGE! It took a while for me to load, and it was too big for my browser. I really enjoyed the fighting aspect, it felt really satisfying to swing the sword and watch their health go down. I wish there was more feedback to my own condition. The first time I died I wasn't even aware I was doing poorly, whether you flash read or turn red, or if there's just a bar. I'd like to think I didnt miss anything because my browser was a bit too small for the game, but a feedback mechanism can really help players know whats going on!
Funny little game, but it did glitch a few times. I fell through the ground and died, and at one point I just got flung across the room for no apparent reason.
Cool game! I think you could have reduced the cooldown on the sword swing attack just a bit. I think you could definitely keep going with this idea if you wanted to. It certainly has potential. :)
nice concept. kinda annyoing controls, and the lack of feedback on taking damage is frustrating (unless there was a health bar i didnt see, the game was too big)
Pretty fun at first with a story to boot. However the difficulty didn't seem to increase as it was extremely easy to group and kill them while moving and not taking damage. I couldn't tell if there was anything different to come so I left.
Controls are a little wonky- could use an option to strafe+mouse look instead of turn to rotate. However considering the time constraints the controls do work smoothly enough.
Perhaps there should be a cooldown indicator for attacks? Now it's unclear when I can attack. Would be nice to be able to skip the intro, gets a bit repetitive after a while. Otherwise well done!
I feel like this game needs more indicators. There's a long cooldown on your only attack, which is fine, except there's no way to know when you can attack again. Health only regenerates when you level up, but you have no way to know how close you are to leveling. I ended up feeling like I had to play super conservatively, and in a game where your only attack would hit everything around you, that felt like a darned shame.
It was fun to run around and kill dudes. The game was pretty easy overall, though - I was able to just kite enemies in a circle without issue. Maybe having the sword only attack in front of you would be a good change. Also the music & sound effects were great.
Nice one. I'd like to have a progress bar or something like that showing when can I attack again. Also the enemies getting stuck on the tip of the sword made it pretty easy defeating them :)
I managed to make it to level 6. I would have played further but I kept getting annoyed by enemies who would get stuck on top of me, which basically guaranteed my failure. Other than that, it was a decent game, but it got monotonous fairly quickly.
Comments21
I feel like the camera was aimed just a little too low. I saw a lot of ground, when I would have preferred to see a little further ahead.
Controls are a little wonky- could use an option to strafe+mouse look instead of turn to rotate. However considering the time constraints the controls do work smoothly enough.
Great job overall!!