Note: This entry was unfinished due to lack of time. The basic engine is in place, along with a couple of levels. Unfortunately you can't 'win' the levels, as Bob doesn't drown, and there's no sound, menu or on-screen instructions. It still makes a fun little physics sandbox though.
Bob jumped in front of you in line to buy a lotto ticket and won. Bob must die.
Pause the action and move the props into position to hold Bob beneath the surface of the water until he drowns. Click play to watch your plan come to fruition.
Thanks for the kind comments! I may well continue to develop this (along with all the other games I have in progress already...) as I'm quite pleased with the underlying systems I put together, including a simple XML-based level editor and a nice OO approach to the different physics objects. The original intention was to have each level be a different person who has wronged you in some seemingly petty way, with the scenery getting darker in tone the more you progress.
That's an interesting if morbid idea for a physics game. It certainly looks like it might have been fun if you had finished it. I thought it was nice how the objects acted upon by physics when you moved them around so you could better manipulate them.
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Sad you didn't complete in time, but you MUST finish this game and release it as a post compo version.