
Bound
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Note: I've uploaded a post-competition version with the random module switching commented out in the code. It makes for a pretty one dimensional game, but at least it allows you to explore the procedurally generated levels without the frustrations of waiting for an exit from each module!
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Collect the coins on each level to progress. The connected level 'modules' switch randomly as you play.
Use the arrow keys to move and to stick to walls and ceilings. Press space to jump.
The levels and coin placements are all procedurally generated, with the individual modules being constructed from a pre-defined pool of layouts. There are eight levels of increasing complexity.
I didn't quite manage to finish this on time, but it's still quite enjoyable. The original idea was that the individual level 'modules' would be swapped around by the player in a split screen view to make paths to progress from the green module to the red one. Collecting all coins would have opened a door in the red module to the next level.
Written in Haxe, OpenFL and HaxeFlixel.
Sound effects created with sfxr.
Have fun! :)
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Collect the coins on each level to progress. The connected level 'modules' switch randomly as you play.
Use the arrow keys to move and to stick to walls and ceilings. Press space to jump.
The levels and coin placements are all procedurally generated, with the individual modules being constructed from a pre-defined pool of layouts. There are eight levels of increasing complexity.
I didn't quite manage to finish this on time, but it's still quite enjoyable. The original idea was that the individual level 'modules' would be swapped around by the player in a split screen view to make paths to progress from the green module to the red one. Collecting all coins would have opened a door in the red module to the next level.
Written in Haxe, OpenFL and HaxeFlixel.
Sound effects created with sfxr.
Have fun! :)