Although the graphics seemed very dark, at least on this display, what I could see looked very neat. The music helped to set the mood nicely. The gameplay itself was functional but not very engaging.
Only problem I had was losing track of mines once they became almost vertically above or below me. Perhaps a pencil thin up-down light would resolve that without breaking the reveal nature of the broad forward light. Great atmosphere. Good job!
Nice mood and simple gameplay! I did die a few times too many because I was evading a mine, or trying to catch a treasure and then running into another mine with my tail. So yea, maybe getting a better indication where they are on the vertical level might fix that problem
A game where most of the time all your screen show is blackness is not a good game in my book. Gameplay is about navigating between dangerous object and good objects without seeing well. Uninteresting. The graphics don't blend. Like, you left white outline around the mines. Bust mostly, they looked detached from the background and surrounding. Maybe because of their high resolution, level of details, lack of animation, staticness, or whatever.
It seemed dark at first, but then I realized you saw the items at a good distance with the light, just that the little glowy things were the first I saw and they were barely visible compared to the rest.
I guess that's what makes the challenge in the core gameplay loop, which is quite minimalistic otherwise.
I wish the light was a bit brighter or that you could aim it behind you, but other than that I had a lot of fun. The background track was also amazing catchy.
The lighting effect looked pretty nice, and the art overall was pretty good. I would have been cool to have a little more action - like if the fish swam around or something. A little sonar wave that pulsed out infrequently to give you a brief hint as to where things are outside of the light might have been cool as well.
I really liked the sound in this game. Art was not bad but inconsistent. The darkness mechanic worked well, but was a little monotonous. It would have been nice for some things to break up the rhythm, like faster moving objects or bonuses that light up for a second and disappear. Overall, good job!
The music was nice, really mood setting. The gameplay itself was interesting, though I wish it could have been faster/more varied. Very solid 48 hour entry though. :)
Comments46
Great atmosphere. Good job!
I felt it was a bit slow, so ended up on the right side of screen a lot, and then hitting mines while going backwards.
I did die a few times too many because I was evading a mine, or trying to catch a treasure and then running into another mine with my tail.
So yea, maybe getting a better indication where they are on the vertical level might fix that problem
Something as simple as a color change, or different/more fish/treasure/bombs.
Fun to see something besides pixels!
You get extra stars for Magikarp :D
Thanks for your participation.
I guess that's what makes the challenge in the core gameplay loop, which is quite minimalistic otherwise.
Controls were fine, looks and sounds decent.