
Cap'n Dragon
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
How to play:
At the start of each round, players regenerate troops based on the number of bases they control.
If you attack an enemy camp/capital the game will attempt to take 5 units out of your capital to do battle - if you win the fight, any remaining units will be stationed, up to 3, at the camp you have won.
You win by killing the capital of all other players.
You lose if your capital is killed.
You cannot attack enemy capitals while they own other bases.
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This game is buggy and missing some really important stuff that we ran out of time to finish: it was designed with a skill system and tech-tree in mind. Those systems are in total, probably 4-6 hours off from completion (sadface). Unfortunately, this means combat has no interaction from the player (attacks are decided by dice roll with defenders having the advantage.)
Thus, the sole gameplay comes from strategizing which camps to attack, what order, etc. It's probably way too random and with too little balance at the moment to really have any substantial strategy, so if you play it just have a bit of fun. At any time during the gameplay you can hit BACKSPACE to be taken to the credits screen.
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This is the product of another Eastern Kentucky University ACM-LD game jam group! Authors are:
John Conder, Andrew Buchanan, and Arrow Brown.
(A web port is in the works, no idea when/if it will be finished.)
At the start of each round, players regenerate troops based on the number of bases they control.
If you attack an enemy camp/capital the game will attempt to take 5 units out of your capital to do battle - if you win the fight, any remaining units will be stationed, up to 3, at the camp you have won.
You win by killing the capital of all other players.
You lose if your capital is killed.
You cannot attack enemy capitals while they own other bases.
------------------------------------------------------------
This game is buggy and missing some really important stuff that we ran out of time to finish: it was designed with a skill system and tech-tree in mind. Those systems are in total, probably 4-6 hours off from completion (sadface). Unfortunately, this means combat has no interaction from the player (attacks are decided by dice roll with defenders having the advantage.)
Thus, the sole gameplay comes from strategizing which camps to attack, what order, etc. It's probably way too random and with too little balance at the moment to really have any substantial strategy, so if you play it just have a bit of fun. At any time during the gameplay you can hit BACKSPACE to be taken to the credits screen.
------------------------------------------------------------
This is the product of another Eastern Kentucky University ACM-LD game jam group! Authors are:
John Conder, Andrew Buchanan, and Arrow Brown.
(A web port is in the works, no idea when/if it will be finished.)