Did you ever wonder who pulls the strings when you visit a castle to free the princess or to loot the treasures?
Beneath the surface, there are a lot of castle engineers who keep the traps and everything running. You are just one of them.
But... today you are the only one! Can you satisfy the demon lord and keep the traps active to prevent the heroes from looting the treasure? ==================== Game written in Dart Graphics created with Krita Sounds created with my mouth and a mic
36! I like the green sonic. I think the difficulty could ramp up a bit quicker in the beginning as it can be pretty repetitive at first, but once it starts getting fast it gets funner.
Thanks for the feedback. You are right, it can take a while until more heroes enter the castle. I'm going to do a post compo version and will change this.
But image how repetitive the work is, when all castle engineers are at work. Every one, just standing in front of his or her own button. Waiting for the light to go off, just to press the button again. Just to wait again... Those poor bastards.
Hilarious idea! It's a bit slow at first but then gets pretty engaging. I love that each 'hero' has their own effect on hit (like 'Sonic' losing his rings) and the sound effects are adorably hilarious.
I love it! I like the sounds (I use the same instrument to make mine ;-)) and the graphics. I think the difficulty raises too slow at the beginning at too fast at the end. Good job!
I "only killed 39 heroes." This was a bit repetitive but the idea is great. It would be nice if there was some variation in the invaders' movements. Nice sounds.
This is a very clever game idea. I really enjoy the idea of the "behind the scenes" bad guy who tries to get at the heroes. Great job with that. Other wise, the game seems a little bit repetitive and it seems as though once you've gotten a bit used to the game you can run around pressing random buttons and still win.
It's nice playing the traps that otherwise frustrate me. The difficulty curve could be adjusted a little bit, but otherwise, it's already a fun game. After a while I didn't even bother using the first four traps anymore because I couldn't get over there in time, so they became kind of useless. Also, the graphics are a bit too silly for my taste, but for 48 hours, it's a great accomplishment overall. :D
Very innovative approach to the theme. The engineer's movement could have been a quicker, since the challenge mostly seems to be timing the traps just right. Other than that, this was a fun entry to play, expanding on this would make a great game.
Nice idea, but actual gameplay is bit too repetitive/flat - maybe some different paths for enemies or multiple enemies at same time would made it more enjoyable.. :)
Comments34
But image how repetitive the work is, when all castle engineers are at work. Every one, just standing in front of his or her own button. Waiting for the light to go off, just to press the button again. Just to wait again... Those poor bastards.
Controls were a bit too "slippery" (increase the drag!), and the game was too easy at first.
Very cool idea however, fun interpretation of the theme.
Nice concept! Now I will see with different eyes the evil castles and dungeons that exist in many games, hahaha!
If the game had more levels, with different types of traps and heroes in them, it would be AWESOME!