Demonic Reflection is a platform - puzzle game where you manage two characters to complete the level, you have to kill the down character to UNLOCK the door for the character at the top.
Finish the game as quickly as possible in order to get the best time.
I liked this game, it was a really cool idea. It really would have benefited from some more levels and more interesting applications of the core game mechanic.
Nice, I've seen this concept before but not where you have to kill the doppleganger (well, unless you count that part in Tomb Raider...). Would like to see the idea expanded!
Really good level design that introduce the game mechanics. With some more time you can have introduces some moving platforms + other timing enemies. Solid idea!
Hey. The collision detection is based on the entire sprite including transparent parts, which is frustrating when playing. I liked the mechanics of the game itself and got through about 5 levels. Good job and good idea!
Interesting mechanic. A slightly more responsive environment would've been nice (animations, visual effects, more sound effects, etc. Don't necessarily need all of them, but one of those would've been good.) Good use of theme.
Finished! Great, functional execution of the concept. Your musical loop is a little bit off, and it's repetitive but that's all right for such a short game. A longer version that maintains this one's simplicity while adding more style and visual feedback would be great--in particular, the hitboxes on the spikes make some portions unnecessarily punishing. I'd like to see level design that focused more on planning than difficulty with execution, too.
Still, this is really original for a 48-hour effort. Thanks for the experience!
Nice game. Usually in these types of games you have to keep both characters alive so this was a nice twist. Level design does need some work as you could largely ignore the bottom character and concentrate on keeping the top one alive. Then your natural path to the door would lead to the bottom characters death without having to think much about it.
I found it to be very fun, It was a good use of the theme, I would have liked to see some player running animation, I think that would make it even better.
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Great job!
I liked the mechanics of the game itself and got through about 5 levels. Good job and good idea!
Still, this is really original for a 48-hour effort. Thanks for the experience!
But still enjoyed it thoroughly!