Digging for Gold

Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.40
Innovation★★★★★★★★★★3.19
Theme★★★★★★★★★★3.28
Graphics★★★★★★★★★★2.96
Audio★★★★★★★★★★1.65
Humor★★★★★★★★★★2.33
Mood★★★★★★★★★★2.68
Coolness★★★★★★★★★★88%
My first Ludum Dare!

Control with the arrow keys and space bar.

A puzzle game where the aim is to mine all of the gold.

There are 11 levels.

The game is lacking in any polish. There is no title screen, background or sound. I ended up having much less time to work on this than I had planned.

screenshot
Genres: puzzle

Comments29

Ragzouken
Ragzouken29 Apr 2014, 11:05
stuck on the level in the screenshot - thought this turned out quite interesting afterall :)
Neonlare29 Apr 2014, 22:47
This was pretty intriguing, stuck on the same level as the screenshot too but the concept ain't half bad! Good work.
Gwinnell
Gwinnell29 Apr 2014, 23:08
Congrats on finishing - this is actually a really cool idea! Nice puzzle mechanic. If you hold the arrow keys and press enter though (or are holding the keys when you complete a level), you can spawn inside the block adjacent to the spawn position. With a little more polish, I think this would have gone down really well in the compo. See you at the next thing, Josh! :)
MunkeeBacon
MunkeeBacon29 Apr 2014, 23:55
I really liked this entry.

The game is so simplistic but I enjoyed playing it so much! Nice job, especially on the level design. Loved the artwork too (could have used a background).

Sweet game.
Newt_30 Apr 2014, 00:03
Really nice puzzle game! It could have done with some sound, though.
andreaswitzen
andreaswitzen30 Apr 2014, 00:23
Hard but fun! I too got stuck att the level in the screen shot. Is there even a way to solve it or is this an elaborate way of trolling us?
Joshua_Burrauthor30 Apr 2014, 07:38
Thanks for all the feedback.

I promise that all the levels are beatable :) I didn't have anyone to playtest the levels so it was hard for me to judge the difficulty.

I will post a link to a walkthrough for level 9 (the one in the screenshot) later today for those that want it.
Joror
Joror30 Apr 2014, 19:32
Deceptively nice puzzling. Pretty good difficultly ramping. Nicely done! :)
phi
phi30 Apr 2014, 19:41
Solid concept, genius game design, nifty mechanics, fun game. Could be polished further, but what's there is already great. Thanks for making this!
minibutmany30 Apr 2014, 19:47
Nice entry, very impressive level design. I too got stuck on level 9, I'm not sure if I will cheat or not...
pighead1030 Apr 2014, 20:12
Nice concept and good puzzles. Didn't realise I could jump at first.
sudorossy
sudorossy30 Apr 2014, 22:03
Really nice puzzle game!
tuxxilla
tuxxilla30 Apr 2014, 22:12
I had great fun playing it. Thank you!
kristof30 Apr 2014, 22:17
Very nice puzzle game. The controls are very responsive. The only thing I think should be improved is the down digging. It wasn't always clear, which tile would disappear. But that is a minor complaint. Cool game!
DeathBread30 Apr 2014, 22:18
Really fun to play, even though it's so simple :)
tomvert
tomvert1 May 2014, 14:55
I like it. I couldn't get past level 3 as I was failing my jumps and got frustrated. Keep it up :)
lorancou
lorancou2 May 2014, 19:43
Very nice little puzzle, good work on the progression: I got hooked and played it through. I like the "dont saw off the branch you're sitting on" mechanics.
FGM
FGM2 May 2014, 19:53
Hah, I beat it. Fun and challenging.
Konrad Zegis3 May 2014, 20:24
Great game! :)
I love level design, they're fun, small but really I needed a while to think.

Too bad, that gold isn't sprite, like hero.
pvwradtke
pvwradtke4 May 2014, 16:04
Very nice game, kept me entertained for a while :).
frogcheese
frogcheese4 May 2014, 16:15
Clever puzzle game that occasionally requires a lot thought to solve. Pity about the lacking sound, though... Either way I had a lot of fun with it. Grats on your first entry! :)
Draknek
Draknek5 May 2014, 13:44
For puzzle games I almost always want undo, but I realise that wouldn't have been a priority given the limited time. Some of the levels are quite big and accidentally making a bad move near the end of a level is frustrating.

If it wasn't for the jumping, I'd want to get rid of the smooth movement and have everything be tile-based. Probably would still prefer that even though it would make jumping more arbitrary (go one up and two along). Maybe I've spent too long with PuzzleScript!

Glad you had time to finish and submit this! Good luck with the next thing :)
Gazok
Gazok5 May 2014, 16:23
Fairly good mechanic, but it felt a bit frustrating when I made a mistake. Filling your levels was maybe a bit too forgiving, because it meant I could just carve my way to the target with a staircase every time, and the puzzles weren't very challenging. Good introduction of further mechanics, though.

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