![NEG [controller req]](https://pics.ldj.am/cover/-3/-396150293.png?v=16c85b3b)
NEG [controller req]
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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*REQUIRES CONTROL PAD*
A multiplayer platform fighting game.
I don't intend to add keyboard controls for now. I realise that not everyone will be able to play it so please don't leave a comment just to tell me that you don't own a controller. I don't think requiring a controller is any worse than making a game that only runs on Windows but people don't make such a fuss about that.
A list of supported controllers can be found here: http://www.gallantgames.com/pages/incontrol-supported-controllers
Controls (Xbox controller):
Move: Left Stick
Fire Grapple: Right Stick
Jump: A Button
Dash: X Button
Cancel Grapple: B Button
Retract Grapple: Hold Right Trigger/Bumper
Ball Mode: Hold Left Trigger/Bumper or Hold the X Button
Controls (Playstation controller):
Move: Left Stick
Fire Grapple: Right Stick
Jump: X Button
Dash: Square Button
Cancel Grapple: Circle Button
Retract Grapple: Hold R2/R1 Button
Ball Mode: Hold L2/L1 or Hold the Square Button
There are two game modes:
Battle: The aim of the game is to eliminate the other players. You damage other players by slamming into them as hard as you can while in 'ball mode'. You also take less damage and bounce while in ball mode.
Poison: Each player has been poisoned. Race each other to collect heath pickups and survive for as long as possible. (This mode can be played single player)
Many thanks to Sean Cannock (https://soundcloud.com/thane-1) for supplying the music and most of the sound effects.
There seems to be a small bug in the web player that causes the health bars to flicker sometimes. I'll see what I can do to fix it.
UPDATE:
Added a post jam version with improved menus, improved audio levels, improved physics, extra graphical effects and a new game mode that can be played single player.
*REQUIRES CONTROL PAD*
A multiplayer platform fighting game.
I don't intend to add keyboard controls for now. I realise that not everyone will be able to play it so please don't leave a comment just to tell me that you don't own a controller. I don't think requiring a controller is any worse than making a game that only runs on Windows but people don't make such a fuss about that.
A list of supported controllers can be found here: http://www.gallantgames.com/pages/incontrol-supported-controllers
Controls (Xbox controller):
Move: Left Stick
Fire Grapple: Right Stick
Jump: A Button
Dash: X Button
Cancel Grapple: B Button
Retract Grapple: Hold Right Trigger/Bumper
Ball Mode: Hold Left Trigger/Bumper or Hold the X Button
Controls (Playstation controller):
Move: Left Stick
Fire Grapple: Right Stick
Jump: X Button
Dash: Square Button
Cancel Grapple: Circle Button
Retract Grapple: Hold R2/R1 Button
Ball Mode: Hold L2/L1 or Hold the Square Button
There are two game modes:
Battle: The aim of the game is to eliminate the other players. You damage other players by slamming into them as hard as you can while in 'ball mode'. You also take less damage and bounce while in ball mode.
Poison: Each player has been poisoned. Race each other to collect heath pickups and survive for as long as possible. (This mode can be played single player)
Many thanks to Sean Cannock (https://soundcloud.com/thane-1) for supplying the music and most of the sound effects.
There seems to be a small bug in the web player that causes the health bars to flicker sometimes. I'll see what I can do to fix it.
UPDATE:
Added a post jam version with improved menus, improved audio levels, improved physics, extra graphical effects and a new game mode that can be played single player.
*REQUIRES CONTROL PAD*