Ludum Dare #29compo
Diver
So, I chucked this together in about 14 hours, first time entering one of these things.
Move around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.
"Diver" was created for the April 2014 Ludum Dare. The theme for the competition was "Beneath the Surface."
Per rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules.
Though the code is included, this is not open source.
Move around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.
"Diver" was created for the April 2014 Ludum Dare. The theme for the competition was "Beneath the Surface."
Per rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules.
Though the code is included, this is not open source.
Comments26
CrackedP0t28 Apr 2014, 02:19
I kept getting stuck in the walls... it could do with some debugging.

friken28 Apr 2014, 22:46
the start and highscore remind me of BBS ansi stuff :)

hexabeast28 Apr 2014, 22:46
Hard controls but great sounds!

MetanoKid28 Apr 2014, 22:49
Enjoyed the music, and also liked the character's movement. However, I think a bit more room between walls would give it more fluent gameplay.
colludium28 Apr 2014, 22:51
Great music, the controls/movement was hard - it seemed like I kelp getting stuck or jumping to the side when I wanted to go up/down.

skymen28 Apr 2014, 22:51
Pretty cool, but too bad you didn't developed it a bit more. You can do awesome things with CF2.5, even in 48h.
Still cool though
Still cool though
RARoadkill29 Apr 2014, 00:48
Nice simple game, I had issues getting caught in the walls.

eerongal29 Apr 2014, 01:14
As everyone else said, I kept getting stuck on the walls. :-/
Neonlare29 Apr 2014, 01:16
Kept getting stuck on walls here but the music was nice, if there was a wee bit more room it'd help a lot for moving about.

WBojangles29 Apr 2014, 01:22
Wow, you DESTROYED those default midi samples, really great musical work
Anny29 Apr 2014, 01:44
Gets stuck between the walls a little bit but loved the music, it was fantastic.
Crazi45629 Apr 2014, 01:56
Nice music! Walls are evil, kept getting latched on them!
kyyrma29 Apr 2014, 08:58
Congrats on finishing your entry! Very easy to get stuck.

Solifuge30 Apr 2014, 06:31
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
Unlike the others, I somehow had no trouble with getting stuck on the walls. I like this concept--seems like I could get addicted to it pretty easily as a flash game, for example--but I found the level design a bit too samey, and the difficulty didn't really seem to increase too much. Sure, there were more bubbles on later levels, but the number and placement of kelp remained about the same, and I didn't have to go out of my way to get the pearls--it was really a "dodge the bubbles as you try to get to the end of the level" game, more than a collection game. I got to level 4 without losing any lives or even really worrying about it.
However, I think that the basic concept, applied to some more careful (perhaps non-procedural) level design, could really be a lot of fun.
Unlike the others, I somehow had no trouble with getting stuck on the walls. I like this concept--seems like I could get addicted to it pretty easily as a flash game, for example--but I found the level design a bit too samey, and the difficulty didn't really seem to increase too much. Sure, there were more bubbles on later levels, but the number and placement of kelp remained about the same, and I didn't have to go out of my way to get the pearls--it was really a "dodge the bubbles as you try to get to the end of the level" game, more than a collection game. I got to level 4 without losing any lives or even really worrying about it.
However, I think that the basic concept, applied to some more careful (perhaps non-procedural) level design, could really be a lot of fun.

BlazeCell1 May 2014, 03:14
Why do bubbles suck your air away? It feels very counter intuitive.
Dietrich Epp1 May 2014, 03:53
Nice, but I don't much see the point of continuing after you beat the first level or two.
dertom4 May 2014, 22:29
Nice game. Others wrote about sound, but I sadly didn't had it (using wine on linux) I wonder if there is an end. I played until the forth level but had the feeling to be stuck in a loop!? :D All in all good job!

davidB7 May 2014, 07:32
I first thought bubble help to fill air.
Avatar hard to control, I didn't understand the gravity rules.
Nice background music.
Avatar hard to control, I didn't understand the gravity rules.
Nice background music.
Muciojad16 May 2014, 06:28
Quite good gameplay and great soundtrack, but limp controls are headache of game ;)
aelita199216 May 2014, 06:50
Good, old fashioned game :) And great soundtrack, really liked it.n
Blanky16 May 2014, 17:51
Nice game man. The music was great as well.
CiderPunk16 May 2014, 18:07
nice tune! needed a bit of variety.
MokuJin16 May 2014, 19:48
The music is really good.
Some different board and the game will be better.
Some different board and the game will be better.
Jason Lay17 May 2014, 02:35
With a little more time this would have been awesome! Keep working on it!

aeveis19 May 2014, 06:44
The music was nice, but all the levels were the same, and the oxygen just ran out quicker, so there wasn't a big sense of progression. The bubbles feel like they would give you oxygen instead of take away, maybe if they were something else like fish. Controls felt like I was under water but it was hard to control.







Sadly the controls are a little choppy, it's hard to take turns and sometime when encountering an obstacle the diver's position is reset to the center of the tile.
It would be cool if there were multiple levels too.
All in all it's a pretty good game =)!