Edit: I managed to build a version for windows. I hope it works for you. Let me know of any problems in the comments. Thanks!
Dwarven Kingdoms is a turn based strategy game. The world is divided into four kingdoms. You have been chosen to finally end the war and to unite all dwarves under one banner. You have to fight the three other kings and their troops. To finance their troops, all kingdoms will try to control as many gold mines as possible. Collect the gold and use it to pay your army.
Controls: - Hold right mouse button: Move the camera - Mouse wheel: Zoom in and out - Left mouse button: Interact ////////////////////////////////////////////////////////////////////////////////
Mechanics: - Kings can only move on tiles that are part of their kingdom. - If a king collects four gold coins, he can place an army on a tile next to him. - The gold mines produce a gold coin every eight turns. - Armies expand the kingdom by moving around. - If an army enters a field with an enemy unit on it, the unit gets destroyed. - You win by eliminating the three other kings. ////////////////////////////////////////////////////////////////////////////////
Tools: - C++ - SDL2 - OpenGL - Some helper classes from previous projects. ////////////////////////////////////////////////////////////////////////////////
The controls and art style are nice. I was going to complement the AI for cornering my king (there was no way I could live 2 more turns) but then he changed his mind and moved his soldier in a random direction so my king was able to run away to where the soldier had been previously.
Awesome you made a windows version! This was a very cool little strategy game with some nice depth! great job man! could see this as a great competitive game, maybe mobile or a board game!
Hi there, Nice game! i like the graphic style and the idea althoug it was not quite clear to me at the beginning what i should do. (probalby add a quick tutorial?) Also i miss some background music as well as a minimap (3d strategy games with a "free" camera always confuse me a little bit.
Well executed turn strategy game. The mechanics are simple but work well.
I didn't understand what AI was doing: sometimes worked well (I got king and one warrior cornered by two warriors) and sometimes was just dumb (the same two warriors kept moving back and forth in the cells near my warrior).
@Muu? Yes, the AI is very basic at this point. Currently it only looks at its current turn. So the AI has no "big picture" of whats going on, on the map. To improve it, I would have to implement some kind of MIN-MAX algorithm that looks some turns in the future. But the time ran out...
Very interesting strategy game. The interface (as a whole, graphics, audio, text) was a bit lacking, though; it was hard to differentiate between moving the king and spawning a soldier (you need to pay attention to the king otherwise you don't notice at all), there's no special attention to a player being wiped out (it sounds like a normal defeat, then you check the board to see a color missing), there's no quick way to check the number of coins/number of soldiers/number of areas of each player, there's no way to scroll across the map (only rotate the camera), it's not always clear which areas are linked to which areas...all kinds of minor issues that drag an otherwise great game down.
The game is great, though, and I'd imagine it would be quite interesting (and a lot more diplomatic) if it were to be played against other players.
Well done! The game is really cool and the rules pretty easy to get. The camera moving when the others are playing gets a bit tiring though. Maybe switching to a fixed top-down view of the board while you're not playing would fix that. Nothing to say other than that, great job!
There are a lot of things I like about this entry: the aesthetics, the elegant design, the randomly generated map, functional AI, dwarves. :)
There was a bit of lag running it on Windows. And the game is quite slow paced (especially at the start). Maybe starting with an extra soldier would speed things up.
In its current state I feel like it's missing something - you can simply block the enemy and not enter an tile adjacent to them. It feels like draughts but without enough pieces.
I also ended up with mines producing more gold than I could collect. Having caravans to carry extra gold to the king would be interesting, as they could be intercepted and captured by the enemy.
Super great concept! All the mechanics work wonderfully, and for me the interface was very clear and intuitive (the camera movements helped a lot, very nice!). The only thing wrong is that the AI is a little bit too stupid (to be expected from a LD game though). It would be awesome as a mulitplayer game though. I especially liked how the king worked; that he had some purpose other than just being something to protect.
Wow very fun game, i love the idea of this game, is very awesome! i love the sounds when moving, the AI is kind of hard too(or i just dont know how to play xD) :D great work!
Yeah, this game barely (if at all) implements the theme, but man is it fun! I can see this working really well as a tabletop game, even. The strategy needed to play it feels just right, movement & expansion is very balanced, and even the AI is pretty darn good! The visual style is especially appealing, as not only does it look good, but makes everything easy to look at / to keep track of, and the camera control is just a joy (as well as being extremely useful). I hope you consider making a multiplayer version of this some time in the near future!
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I tried that and it is working (as you can see in my entry)
This was a very cool little strategy game with some nice depth! great job man! could see this as a great competitive game, maybe mobile or a board game!
Nice game! i like the graphic style and the idea althoug it was not quite clear to me at the beginning what i should do. (probalby add a quick tutorial?) Also i miss some background music as well as a minimap (3d strategy games with a "free" camera always confuse me a little bit.
I didn't understand what AI was doing: sometimes worked well (I got king and one warrior cornered by two warriors) and sometimes was just dumb (the same two warriors kept moving back and forth in the cells near my warrior).
The game is great, though, and I'd imagine it would be quite interesting (and a lot more diplomatic) if it were to be played against other players.
There was a bit of lag running it on Windows. And the game is quite slow paced (especially at the start). Maybe starting with an extra soldier would speed things up.
In its current state I feel like it's missing something - you can simply block the enemy and not enter an tile adjacent to them. It feels like draughts but without enough pieces.
I also ended up with mines producing more gold than I could collect. Having caravans to carry extra gold to the king would be interesting, as they could be intercepted and captured by the enemy.
Theme is... Well...