
Flipper
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My first LD entry, a pretty simple game, mostly focusing on polish.
Big thanks to Earslap.com for their music generator: http://www.earslap.com/projectslab/otomata
Now with a windows port!
CONTROL:
Arrow keys are used to accelerate, decelerate and turn.
If you land badly (not head first) then you will decelerate a lot, turn to face your direction of travel to accelerate again.
REQUIREMENTS:
Requires SFML 2.1 to compile. Hopefully all the requirements are now packaged in the prebuilt versions.
If you're having problems with the precompiled Linux version then make sure you're running ./launch.sh (which imports some libraries) rather than ./BeneathTheSurface
ISSUES:
If you go too far to either side then the sea texture will eventually disappear.
COMPILATION:
Linux:
mkdir build
cd build
cmake ..
./BeneathTheSurface
Windows:
Set up Code::Blocks to use MinGW
Set up SFML as per http://www.sfml-dev.org/tutorials/2.1/start-cb.php (I had problems with this and had to compile SFML myself)
Add the .cpp and .hpp files to your project
Build the project.
Copy the assets directory, libsndfile-1.dll, and OpenAL32.dll to the binary directory.
Run the binary.
Big thanks to Earslap.com for their music generator: http://www.earslap.com/projectslab/otomata
Now with a windows port!
CONTROL:
Arrow keys are used to accelerate, decelerate and turn.
If you land badly (not head first) then you will decelerate a lot, turn to face your direction of travel to accelerate again.
REQUIREMENTS:
Requires SFML 2.1 to compile. Hopefully all the requirements are now packaged in the prebuilt versions.
If you're having problems with the precompiled Linux version then make sure you're running ./launch.sh (which imports some libraries) rather than ./BeneathTheSurface
ISSUES:
If you go too far to either side then the sea texture will eventually disappear.
COMPILATION:
Linux:
mkdir build
cd build
cmake ..
./BeneathTheSurface
Windows:
Set up Code::Blocks to use MinGW
Set up SFML as per http://www.sfml-dev.org/tutorials/2.1/start-cb.php (I had problems with this and had to compile SFML myself)
Add the .cpp and .hpp files to your project
Build the project.
Copy the assets directory, libsndfile-1.dll, and OpenAL32.dll to the binary directory.
Run the binary.