hm. interesting idea! I thought this was going to be complicated and annoying, but it was quite fun! though the boss was quite a disappointment haha, but the music was awesome! And wow that end cutscene took foreevverrrrr... also praise helix.
Neat little game. Explosives as a weapon in games is an idea I really into. The controls felt a little mushy, but it wasn't too difficult to get the hang of them. Your tilesets are really interesting to look at. Good work!
The monster things tended to blend a bit with their surroundings; I'd often get hit before I noticed they were even there. Some animation of any sort would help make them pop out more. (A 2-3 frame loop, some kind of particle effect, anything really.)
Overall, physics could use some more work, but it otherwise played well. Good job!
I like the level design for the 3rd level where you throw the dynamite down the passageway and baiting the flower into the hole.
Just needs to polish up and finish everything (animations sounds etc). The core gameplay mechanic works but needs a little tweaking to be more exciting.
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The monster things tended to blend a bit with their surroundings; I'd often get hit before I noticed they were even there. Some animation of any sort would help make them pop out more. (A 2-3 frame loop, some kind of particle effect, anything really.)
Overall, physics could use some more work, but it otherwise played well. Good job!
Just needs to polish up and finish everything (animations sounds etc). The core gameplay mechanic works but needs a little tweaking to be more exciting.