Into the Earth

Overall★★★★★★★★★★2.26
Fun★★★★★★★★★★2.17
Innovation★★★★★★★★★★2.64
Theme★★★★★★★★★★2.31
Graphics★★★★★★★★★★1.78
Audio★★★★★★★★★★1.86
Humor★★★★★★★★★★1.85
Mood★★★★★★★★★★2.15
Coolness★★★★★★★★★★100%
Into the Earth is a short game with some very simple puzzles playing with the mechanics of the game. Each level goes further beneath the surface of the Earth than the last.

The game was written in Java using only the JRE System Library. I made the sounds using Bfxr and the graphics using Paint.NET.

Controls:

Movement: Arrow Keys or WASD

Restart Level: R

screenshot

Comments23

SlamBlasta28 Apr 2014, 02:37
I couldn't get past the first tutorial level.
Enzo4228 Apr 2014, 02:38
Good tutorial and good idea
tiffi28 Apr 2014, 02:41
Cool idea and a cool game. Would be great if the text in the tutorial would fit in the screen.
Clinthoney28 Apr 2014, 02:45
Really simple graphics but pretty good.
jancsiba5
jancsiba528 Apr 2014, 21:16
Good idea, but bit buggy, and performance is not the best(I mean fps), but I liked it.
udvaritibor
udvaritibor28 Apr 2014, 21:22
Having troubles on MacOS. Maybe it's just me :
admins-MacBook-Pro:Downloads admin$ java -version
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)

admins-MacBook-Pro:Downloads admin$ java Into\ the\ Earth.jar
Error: Could not find or load main class Into the Earth.jar
SonicRaptor28 Apr 2014, 21:38
as one java programmer to another I must say well done only using the JRE is a huge accomplishment although the collision is a little wonky at times love the game good job
ix
ix28 Apr 2014, 21:40
I found the controls and collision detection to be somewhat dodgy; however, the puzzle ideas are interesting. I think there's something in here that could be developed further.
hexabeast
hexabeast28 Apr 2014, 22:39
It's a little buggy but using only the JRE seems to be hard, so good job!
GreatBigJerk
GreatBigJerk28 Apr 2014, 22:51
Wouldn't start on OSX Mavericks
Galan28 Apr 2014, 22:53
Huh, the left click doesn't seem to work for me. (Linux, OpenJDK)
Joshua_Burr1 May 2014, 22:01
I just see an empty window on OSX
King_Mew1 May 2014, 22:07
It's pretty good, though the controls were a bit hard to get used to.
Empyrealhell1 May 2014, 22:12
It ran very slow for me, and the controls were unresponsive. It looked interesting, but it was too frustrating to use to get anywhere.
CiderPunk2 May 2014, 00:13
Nice ideas but the control issues hampered my enjoyment somewhat
kunzbe2 May 2014, 20:10
The game mechanics idea is nice, but technically you can learn a lot more.
In lvl 4 I was really happy about the object pusher '^^
Konrad Zegis3 May 2014, 19:50
Hmm... colisions seems little buggy. They're many places where I can't perform jump.
Also it seems like it doesn't matter if I jump from ground level, or while standing on box, I always reach the same point. It was very iritating to pass that box-creating button from 1st lvl.

Also it's running very, very slow :(
ZQMony4 May 2014, 21:36
You accelerate very slow.
HybridMind
HybridMind4 May 2014, 23:28
The controls and collisions in this game make it almost unplayable for me. I really tried but just basic movement is really bad and frustrating. Sorry. I would work on improving the movement input and the issues with picking up/dropping off boxes as they get stuck in everything and then the player sticks to the boxes.
koe4155 May 2014, 00:02
So this game has potential but a few issues were too frustrating to get past. First the player character's movement was all sorts of off. Going from stationary to moving left or right took way longer than it should've. Jumping causing the player's left or right movement to stop felt off. Putting boxes near the first level's counter became difficult after the 4th. I feel like a little more polish and I would have enjoyed this a lot more.
waveformmodulations8 May 2014, 03:02
The tutorial level was challenging. Controlling movements were clunky, though I like the game title.
FGM
FGM8 May 2014, 03:40
Interesting idea. Controls are really awkward. Movement generally should not be dependent on the OS keyboard button hold, which is what keyPressed() relies on. Better is to use flags.

Other games by @john111898

Found a bug?
Tell us on Discord