It Came From the Sewer: the Post Mortem!

Attack

How it all started in a hot day of summer on Gilese 581 g

– “Commander, we are approaching Earth.”

– “Good, good. Prepare the attack. I want it to be fierce, but subtle. Cruel, but gentle. Gruesome, but somewhat happy.”

– “Of course, great commander, of course. I have prepared a devious attack plan. We’ll send our invisible interceptor ships first, taking out all human aerial force. We’ll then focus on…

– “Wait, what?”

– “…I said we’ll use the invisible interceptors, the pilots are eager to start! May I send the order, may I?”

– “What are you talking about? Invisible interceptors? You idiot! Do you know how much they cost?”

– “Well, commander… yes, but the humans…”

– “Are you stupid or what? Aerial force? Don’t you know how to conduct a successful invasion? We’ll attack from the sewers!”

– “Excuse me, commander, but I do not see how…”

– “Of course you don’t. You couldn’t possibly understand my genius plans! Do as I say: attack from the sewers!”

– “Err…. very well, commander, we’ll do as you wish.”

– “Oh, also…”

– “Yes, commander?”

– “Kill the girls. All of them. And nothing else. It’s part of my grand scheme.”

– “…fine.”

So, this is roughly how the aliens’ latest Council for Earth Invasion (CEI) went. Ok, maybe these weren’t the exact words (they do speak alien after all, not english), but I think you’ve got the point. An invasion through the sewer, directly from outer space: here is where our game starts!

The game

I hereby present to you It Came From The Sewer! This is the result of my first LD 48h competition after two jams with friends, so I was a little worried about it, with all that doing everything by myself and not using any piece of previous code.

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It came from the sewer. A.k.a. what happens when you leave little girls playing with fountains and WCs in the backyard.

I am more on the ‘engineer & code’ side of development (and design, too), so I was especially worried about the graphics, although I had practiced a bit with pixel art before. Still, I’m no artist.

However, I am satisfied with the result, and you can even watch the process I went thru in my timelapse here (although in a twitchy, multi-tasking and somewhat OCD-ish way) .
Without further ado, let’s get to the usual post-mortem quartet*: the good, the bad and the ugly!

CONTINUES DOWN HERE!

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Source: ludumdare.com archive

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