
Jetpack Caverns
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Important:
I have just added a Linux and OS/X version, but I am uncertain if they will work--leave a note in the comments if not. They require Python33 or higher and Pygame 1.9.1. To run these versions of the game, execute the main.py script inside the scripts directory.
http://www.pygame.org/download.shtml
https://www.python.org/download/
Instructions:
Linux and OS/X versions require Python33 or higher and Pygame 1.9.1
Move with the WASD keys.
Aim and click with your mouse to shoot.
Hold the mouse button and release to unload a charge shot. Charge shots do extra damage and can break dirt walls.
Reach the exit to win.
Background:
This game was written in Python using Pygame/SDL libraries. Music was created in FL Studio and sound effects were created via BFXR. Graphics were drawn in Paintshop Pro.
My Thoughts:
I was slightly better at staying on task this time, but still didn't get a lot done. I only have a few enemy types and the level was thrown together really quickly to meet the submission deadline. Sorry! I'll do better next time... Though, maybe I should do the Jam instead for the extra time.
I have just added a Linux and OS/X version, but I am uncertain if they will work--leave a note in the comments if not. They require Python33 or higher and Pygame 1.9.1. To run these versions of the game, execute the main.py script inside the scripts directory.
http://www.pygame.org/download.shtml
https://www.python.org/download/
Instructions:
Linux and OS/X versions require Python33 or higher and Pygame 1.9.1
Move with the WASD keys.
Aim and click with your mouse to shoot.
Hold the mouse button and release to unload a charge shot. Charge shots do extra damage and can break dirt walls.
Reach the exit to win.
Background:
This game was written in Python using Pygame/SDL libraries. Music was created in FL Studio and sound effects were created via BFXR. Graphics were drawn in Paintshop Pro.
My Thoughts:
I was slightly better at staying on task this time, but still didn't get a lot done. I only have a few enemy types and the level was thrown together really quickly to meet the submission deadline. Sorry! I'll do better next time... Though, maybe I should do the Jam instead for the extra time.