
Strike Dungeon
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Descend the endless, randomly generated Strike Dungeon while knocking out as many pins as you can with your Trusty Bowling Ball along the way. Thanks for trying my game.
HOW TO PLAY:
_ Z key to begin the game.
- Arrow keys to move the hero in eight directions
- Z key to throw a bowling ball
- Esc to return to the Titlescreen and restart if the hero dies
- Bowling balls must be collected to be thrown again.
- Collect powerups to increase the hero's health and the number of bowlingballs he can carry
- Collect colored keys to progress
- Basic joypad support. Hat/d-pad to move, Button 1 to throw the bowling ball
- Modify the settings file in the main directory at your discretion.
ABOUT:
Originally I wanted to make a Zelda-like where the player collects random weapons as they progress deeper into the dungeon. Unfortunately getting the basics up and running took too long, so I just stuck with the bowling ball weapon and added a simple scoring mechanic. The dungeon generator is very simple but uses Doom-like keys to gate progression. Only one enemy type, unfortunately... As always, variety and a boss battle were desired but it became too important to finish within the time limit.
This game was written in Python using the Pygame/SDL media libraries. FL Studio was used to create the music, while Bfxr produced the sound effects. Graphics were drawn in Paint Shop Pro and GraphicsGale. Executable was "compiled" via cx_freeze, and only a Windows package has been created thus far.
HOW TO PLAY:
_ Z key to begin the game.
- Arrow keys to move the hero in eight directions
- Z key to throw a bowling ball
- Esc to return to the Titlescreen and restart if the hero dies
- Bowling balls must be collected to be thrown again.
- Collect powerups to increase the hero's health and the number of bowlingballs he can carry
- Collect colored keys to progress
- Basic joypad support. Hat/d-pad to move, Button 1 to throw the bowling ball
- Modify the settings file in the main directory at your discretion.
ABOUT:
Originally I wanted to make a Zelda-like where the player collects random weapons as they progress deeper into the dungeon. Unfortunately getting the basics up and running took too long, so I just stuck with the bowling ball weapon and added a simple scoring mechanic. The dungeon generator is very simple but uses Doom-like keys to gate progression. Only one enemy type, unfortunately... As always, variety and a boss battle were desired but it became too important to finish within the time limit.
This game was written in Python using the Pygame/SDL media libraries. FL Studio was used to create the music, while Bfxr produced the sound effects. Graphics were drawn in Paint Shop Pro and GraphicsGale. Executable was "compiled" via cx_freeze, and only a Windows package has been created thus far.