
Jumpland Underground
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Done with my first Ludum Dare game (assuming there are no major bugs I need fix).
Help the guest travel through Jumpland by triggering their jump boots and manipulating obstacles.
*About standalone versions:
-OSX and Linux builds are currently untested so I don't know how well they will run, if at all.
-Escape (Back on Android) quits application (default pause key is p)
Android port is now available. Note that the port was created after the end of the jam.
-update: I've added a Dropbox link for the android port since OneDrive appears to have issues downloading the file from mobile devices.
Controls (can be remapped in standalone version)
MOVE - Left and Right arrows or A and D
JUMP - Spacebar
PRESS BUTTON - hold Up arrow or W
Restart - R
Pause - P
CHANGE CAMERA (PERSPECTIVE/ORTHOGRAPHIC) - C (note: game is playable in orthographic mode, but many visual elements, especially background mountains, were designed for perspective mode)
Tools:
-Unity 4.3 free
-Music Generated with http://www.abundant-music.com/
-Sound effects Generated with bfxr
-Graphics and sprite animation made with Paint.net and GraphicsGale
Help the guest travel through Jumpland by triggering their jump boots and manipulating obstacles.
*About standalone versions:
-OSX and Linux builds are currently untested so I don't know how well they will run, if at all.
-Escape (Back on Android) quits application (default pause key is p)
Android port is now available. Note that the port was created after the end of the jam.
-update: I've added a Dropbox link for the android port since OneDrive appears to have issues downloading the file from mobile devices.
Controls (can be remapped in standalone version)
MOVE - Left and Right arrows or A and D
JUMP - Spacebar
PRESS BUTTON - hold Up arrow or W
Restart - R
Pause - P
CHANGE CAMERA (PERSPECTIVE/ORTHOGRAPHIC) - C (note: game is playable in orthographic mode, but many visual elements, especially background mountains, were designed for perspective mode)
Tools:
-Unity 4.3 free
-Music Generated with http://www.abundant-music.com/
-Sound effects Generated with bfxr
-Graphics and sprite animation made with Paint.net and GraphicsGale