
Purple Monster Attack
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Downloads include Win,Max, and Linux standalone builds
Note: Mac and Linux standalone builds are untested, but should work fine.
I didn't have much time this weekend, but I wanted to at least make something. The only gameplay is to kill as many people as you can by flying over them. The game ends after a set amount of time (just after sundown). The controls are "tank-like", meaning that movement is relative to the direction the monster is facing, not the camera.
Default Controls (configurable from launcher in standalone builds):
Movement: WASD keys/Arrow keys/Left Stick(gamepad)
Turn: QE keys/LR(gamepad)
Pause/Quit at end: Esc/Start(gamepad)
Submit(in menu): Enter/Return/A button(gamepad)
Toggle image effects: U(Depth of Field) I(Fisheye) O(Noise and grain)
Gamepad notes: Windows is the only standalone I've only tested the defaults with an XBox 360 controller
WebGL gamepad is a bit wonky, but might work for you.
Credits/Tools:
Engine & Standard assets: Unity 5.1.2f1 Personal
Game Jam Template from Unity Technologies (primarily base for menus/pause screen)
Music: Base midi file generated from abundant-music.com
Edited using LMMS using the FLUID R3 soundfont by Frank Wen
Some Textures: cgtextures.com/
Note: Mac and Linux standalone builds are untested, but should work fine.
I didn't have much time this weekend, but I wanted to at least make something. The only gameplay is to kill as many people as you can by flying over them. The game ends after a set amount of time (just after sundown). The controls are "tank-like", meaning that movement is relative to the direction the monster is facing, not the camera.
Default Controls (configurable from launcher in standalone builds):
Movement: WASD keys/Arrow keys/Left Stick(gamepad)
Turn: QE keys/LR(gamepad)
Pause/Quit at end: Esc/Start(gamepad)
Submit(in menu): Enter/Return/A button(gamepad)
Toggle image effects: U(Depth of Field) I(Fisheye) O(Noise and grain)
Gamepad notes: Windows is the only standalone I've only tested the defaults with an XBox 360 controller
WebGL gamepad is a bit wonky, but might work for you.
Credits/Tools:
Engine & Standard assets: Unity 5.1.2f1 Personal
Game Jam Template from Unity Technologies (primarily base for menus/pause screen)
Music: Base midi file generated from abundant-music.com
Edited using LMMS using the FLUID R3 soundfont by Frank Wen
Some Textures: cgtextures.com/