It's amazing to see what lurks beneath the surface.
Controls are WASD to move, Space to attack, and E for inventory.
Note: OpenAL just completely didn't compile, so no audio. Sorry! Also, for some reason the shader isn't working, so you don't get the shadows for the exe. It should work fine with the JAR.
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
This is interesting. I like the lighting, which sort of implies that the protagonist is glowing--what's up with that? I'd like to see a version of this game where punching 30 zombies at a time is a more fully-developed mechanic.
PS: Think I found another bug! The inventory doesn't open with E, and it has to be closed with the escape key.
The game has a cool lighting system and I am impressed by the inventory. But I have no clue how I can use its powers. Also, a sword or a fist animation for the fighting would have been cool.
Cool game! I sort of would have liked a bit more level design tho, rather than just the starting area and then a huge empty room full of zombies. Oh, and some kind of goal, or at least a scoring system.
Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective.
Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition.
Comments12
Error: Invalid or corrupt jarfile /home/galan/Downloads/Lurks.sh
Otherwise its a good proof of concept.
This is interesting. I like the lighting, which sort of implies that the protagonist is glowing--what's up with that? I'd like to see a version of this game where punching 30 zombies at a time is a more fully-developed mechanic.
PS: Think I found another bug! The inventory doesn't open with E, and it has to be closed with the escape key.
Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective.
Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition.